public Attributes(string name, EyeColour eyes, HairColour hair, int age) { Name = name; Eyes = eyes; Hair = hair; Age = age; }
public HumanGenetics(GameObject go, Human human) { _go = go; _human = human; _eyeColour = (EyeColour)Random.Range(0, 10); _hairColour = (HairColour)Random.Range(0, 17); _skinTone = (SkinTone)Random.Range(0, 24); ChooseClothes(); }
public HumanGenetics(GameObject go, Human human, Human father, Human mother) { _go = go; _human = human; HumanGenetics temp = BreedHumanGenetics(father._humanGenetics, mother._humanGenetics); _eyeColour = temp._eyeColour; _hairColour = temp._hairColour; _skinTone = temp._skinTone; ChooseClothes(); }
EyeColour SimplifyColour(EyeColour e) { if ((int)e < 3) { return(EyeColour.Blue); } else if ((int)e < 5) { return(EyeColour.Green); } else { return(EyeColour.Brown); } }
public async Task <EyeColour> UpdateEyeColorAsync(EyeColour eyeColor) { try { _context.EyeColors.Update(eyeColor); await _context.SaveChangesAsync(); return(eyeColor); } catch (Exception ex) { _logger.LogError($"{ex.StackTrace}\n{ex.Message}"); return(null); } }
/// <summary> /// Update database /// </summary> /// <param name="eyeColor"></param> /// <returns></returns> #region Update EyeColor public EyeColour UpdateEyeColor(EyeColour eyeColor) { try { _context.EyeColors.Update(eyeColor); _context.SaveChanges(); return(eyeColor); } catch (Exception ex) { _logger.LogError($"{ex.StackTrace}\n{ex.Message}"); return(null); } }
private bool ValidateField(KeyValuePair <string, string> kvp) { var(key, value) = kvp; return(key switch { "byr" => BirthYear.IsValid(value), "iyr" => IssueYear.IsValid(value), "eyr" => ExpirationYear.IsValid(value), "hgt" => Height.IsValid(value), "hcl" => HairColour.IsValid(value), "ecl" => EyeColour.IsValid(value), "pid" => PassportId.IsValid(value), "cid" => true, _ => false });
// step 4: get eyeColor by id public async Task <IActionResult> OnGetAsync(int?id) { if (id == null) { return(BadRequest()); } EyeColor = await _eyeColorService.GetEyeColorByIdAsync(id.Value); if (EyeColor == null) { return(NotFound()); } return(Page()); }
EyeColour DesimplifyColour(EyeColour e) { if (e == EyeColour.Brown) { int temp = Random.Range(0, 5) + 5; return((EyeColour)temp); } else if (e == EyeColour.Blue) { int temp = Random.Range(0, 3); return((EyeColour)temp); } else { int temp = Random.Range(0, 2) + 3; return((EyeColour)temp); } }
public HumanGenetics(GameObject go, Human human, int template) { _go = go; _human = human; _eyeColour = (EyeColour)Random.Range(0, 10); _hairColour = (HairColour)Random.Range(0, 17); ChooseClothes(); switch (template) { case 0: { _skinTone = SkinTone.light4; break; } case 1: { _skinTone = SkinTone.light0; break; } case 2: { _skinTone = SkinTone.light2; break; } case 3: { _skinTone = SkinTone.dark0; break; } case 4: { _skinTone = SkinTone.medium0; break; } } }
EyeColour BreedEyeColour(EyeColour father, EyeColour mother) { father = SimplifyColour(father); mother = SimplifyColour(mother); int temp = Random.Range(0, 100); //percentage chance if (father == mother) //same eyes { if (father == EyeColour.Brown) //brown-brown { if (temp < 75) //75% chance of brown { return(DesimplifyColour(EyeColour.Brown)); } else if (temp < 75 + 19) //19% chance of green { return(DesimplifyColour(EyeColour.Green)); } else //6% chance of blue { return(DesimplifyColour(EyeColour.Blue)); } } else if (father == EyeColour.Blue) //blue-blue { if (temp < 99) //99% chance of blue { return(DesimplifyColour(EyeColour.Blue)); } else //1% chance of green { return(DesimplifyColour(EyeColour.Green)); } } else // green-green { if (temp < 75) //75% chance of green { return(DesimplifyColour(EyeColour.Green)); } else if (temp < 75 + 24) //24% chance of blue { return(DesimplifyColour(EyeColour.Blue)); } else //1% chance of brown { return(DesimplifyColour(EyeColour.Brown)); } } } else if (father == EyeColour.Green || mother == EyeColour.Green) { if (father == EyeColour.Brown || mother == EyeColour.Brown) //green-brown { if (temp < 50) //50% chance of brown { return(DesimplifyColour(EyeColour.Brown)); } else if (temp < 50 + 38) //38% chance of green { return(DesimplifyColour(EyeColour.Green)); } else //12% chance of blue { return(DesimplifyColour(EyeColour.Blue)); } } else if (father == EyeColour.Blue || mother == EyeColour.Blue) //green-blue { if (temp < 50) //50% chance of green { return(DesimplifyColour(EyeColour.Green)); } else // 50% chance of blue { return(DesimplifyColour(EyeColour.Blue)); } } } else //blue-brown { if (temp < 50) { return(DesimplifyColour(EyeColour.Brown)); } else { return(DesimplifyColour(EyeColour.Blue)); } } return(EyeColour.Green); //default }
public Material GetEyeColour(EyeColour e) { return(GameController.instance.eyeColours[(int)e]); }