コード例 #1
0
    public void CheckEye()
    {
        if (EmoFacialExpression.isBlink)
        {
            eyeAction = EyeAction.Blink;
            return;
        }
        if (EmoFacialExpression.isLeftWink)
        {
            eyeAction = EyeAction.WinkLeft;
            return;
        }
        if (EmoFacialExpression.isRightWink)
        {
            eyeAction = EyeAction.WinkRight;
            return;
        }
        //looking left right
        //if (EmoFacialExpression.isLookingLeft)
        //{
        //    eyeAction = EyeAction.LookLeft;
        //    return;
        //}
        //if (EmoFacialExpression.isLookingRight)
        //{
        //    eyeAction = EyeAction.LookRight;
        //    return;
        //}

        eyeAction = EyeAction.Neutral;
        return;
    }
コード例 #2
0
    public void CheckEye()
    {
        if (EmoExpressiv.isBlink)
        {
            eyeAction = EyeAction.Blink;
            return;
        }
        if (EmoExpressiv.isLeftWink)
        {
            eyeAction = EyeAction.WinkLeft;
            return;
        }
        if (EmoExpressiv.isRightWink)
        {
            eyeAction = EyeAction.WinkRight;
            return;
        }
        if (EmoExpressiv.isLookingLeft)
        {
            eyeAction = EyeAction.LookLeft;
            return;
        }
        if (EmoExpressiv.isLookingRight)
        {
            eyeAction = EyeAction.LookRight;
            return;
        }

        eyeAction = EyeAction.Neutral;
        return;
    }
コード例 #3
0
ファイル: VoxelFace.cs プロジェクト: gdgeek/fly
 public void doEyeAction(EyeAction act)
 {
     doEmotions (_eye, (int)act);
 }
コード例 #4
0
ファイル: VoxelFace.cs プロジェクト: gdgeek/fly
 public void doEyeAction(Color[] colors, EyeAction act)
 {
     doEmotions (colors, _eye, (int)act);
 }
コード例 #5
0
 public void doEyeAction(Color[] colors, EyeAction act)
 {
     doEmotions(colors, _eye, (int)act);
 }
コード例 #6
0
 public void doEyeAction(EyeAction act)
 {
     doEmotions(_eye, (int)act);
 }