public void CheckEye() { if (EmoFacialExpression.isBlink) { eyeAction = EyeAction.Blink; return; } if (EmoFacialExpression.isLeftWink) { eyeAction = EyeAction.WinkLeft; return; } if (EmoFacialExpression.isRightWink) { eyeAction = EyeAction.WinkRight; return; } //looking left right //if (EmoFacialExpression.isLookingLeft) //{ // eyeAction = EyeAction.LookLeft; // return; //} //if (EmoFacialExpression.isLookingRight) //{ // eyeAction = EyeAction.LookRight; // return; //} eyeAction = EyeAction.Neutral; return; }
public void CheckEye() { if (EmoExpressiv.isBlink) { eyeAction = EyeAction.Blink; return; } if (EmoExpressiv.isLeftWink) { eyeAction = EyeAction.WinkLeft; return; } if (EmoExpressiv.isRightWink) { eyeAction = EyeAction.WinkRight; return; } if (EmoExpressiv.isLookingLeft) { eyeAction = EyeAction.LookLeft; return; } if (EmoExpressiv.isLookingRight) { eyeAction = EyeAction.LookRight; return; } eyeAction = EyeAction.Neutral; return; }
public void doEyeAction(EyeAction act) { doEmotions (_eye, (int)act); }
public void doEyeAction(Color[] colors, EyeAction act) { doEmotions (colors, _eye, (int)act); }
public void doEyeAction(Color[] colors, EyeAction act) { doEmotions(colors, _eye, (int)act); }
public void doEyeAction(EyeAction act) { doEmotions(_eye, (int)act); }