// Disregard Frame Skips for now public void Update() { // Update Values serverManager = GameObject.Find("Server Manager").GetComponent <ServerManager>(); gameManager = GameObject.Find("gameManager").GetComponent <GameManager>(); localPlayer = gameManager.myPlayer.GetComponent <SetUpLocalPlayer>(); extras = gameManager.myPlayer.GetComponent <Extras>(); keys.Update(); equips = localPlayer.GetComponent <WeaponManager>(); // Change Names localPlayer.pname = localPlayer.playerNameText.text = localPlayer.Networkpname = netManager.playerName; // Begin Updates foreach (var player in gameManager.players) { try { UpdatePlayer(player); } catch { }; } ; Interface.Toggle ^= keys[KeyManager.Interface]; UpdateLocal(); // Reset Entries foreach (var player in players) { if (!gameManager.players.Contains(player)) { players.Remove(player); } } // Fun AirStrikes if (keys[KeyManager.AirStrike]) { localPlayer.Chat("[Server] Airstrike Inbound", true, false); } if (keys[KeyManager.Crasher]) { localPlayer.Chat("[Hacker] May Allah Bless You", true, false); var size = gameManager.mapSize / 20; for (int y = -size; y < size; y++) { for (int x = -size; x < size; x++) { extras.CallCmdAirStrikePos(x * 10, y * 10, 1, localPlayer.netId); } } } if (keys[KeyManager.Ferrets]) { localPlayer.Chat("[Ferrets are Cool]\n" + String.Concat(Enumerable. Repeat("ௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌௌ", 200).ToArray()), true, false); } }