コード例 #1
0
ファイル: Texture.cs プロジェクト: GTAResources/CodeWalker
        public override void WriteXml(StringBuilder sb, int indent, string ddsfolder)
        {
            base.WriteXml(sb, indent, ddsfolder);
            YtdXml.ValueTag(sb, indent, "Width", Width.ToString());
            YtdXml.ValueTag(sb, indent, "Height", Height.ToString());
            YtdXml.ValueTag(sb, indent, "MipLevels", Levels.ToString());
            YtdXml.StringTag(sb, indent, "Format", Format.ToString());
            YtdXml.StringTag(sb, indent, "Usage", Usage.ToString());
            YtdXml.StringTag(sb, indent, "UsageFlags", UsageFlags.ToString());
            YtdXml.ValueTag(sb, indent, "ExtraFlags", ExtraFlags.ToString());
            YtdXml.StringTag(sb, indent, "FileName", YtdXml.XmlEscape((Name ?? "null") + ".dds"));

            try
            {
                if (!string.IsNullOrEmpty(ddsfolder))
                {
                    if (!Directory.Exists(ddsfolder))
                    {
                        Directory.CreateDirectory(ddsfolder);
                    }
                    var filepath = Path.Combine(ddsfolder, (Name ?? "null") + ".dds");
                    var dds      = DDSIO.GetDDSFile(this);
                    File.WriteAllBytes(filepath, dds);
                }
            }
            catch { }
        }
コード例 #2
0
ファイル: ControlFlow.cs プロジェクト: najachai/RDPUploader
        private static void sendGeneralCaps(RdpPacket data)
        {
            data.WriteLittleEndian16((short)1);
            data.WriteLittleEndian16((short)0x18);
            data.WriteLittleEndian16((short)1);
            data.WriteLittleEndian16((short)3);
            data.WriteLittleEndian16((short)0x200);
            data.WriteLittleEndian16((short)0);
            data.WriteLittleEndian16((short)0);

            ExtraFlags flags =
                ExtraFlags.NO_BITMAP_COMPRESSION_HDR |
                ExtraFlags.ENC_SALTED_CHECKSUM |
                ExtraFlags.AUTORECONNECT_SUPPORTED |
                ExtraFlags.LONG_CREDENTIALS_SUPPORTED;

            if (Options.enableFastPathOutput)
            {
                flags |= ExtraFlags.FASTPATH_OUTPUT_SUPPORTED;
            }

            data.WriteLittleEndian16((short)flags);
            data.WriteLittleEndian16((short)0);
            data.WriteLittleEndian16((short)0);
            data.WriteLittleEndian16((short)0);
            data.WriteLittleEndian16((short)0);
        }
コード例 #3
0
ファイル: Texture.cs プロジェクト: q4a/CodeWalker
 public virtual void WriteXml(StringBuilder sb, int indent, string ddsfolder)
 {
     YtdXml.StringTag(sb, indent, "Name", YtdXml.XmlEscape(Name));
     YtdXml.ValueTag(sb, indent, "Unk32", Unknown_32h.ToString());
     YtdXml.StringTag(sb, indent, "Usage", Usage.ToString());
     YtdXml.StringTag(sb, indent, "UsageFlags", UsageFlags.ToString());
     YtdXml.ValueTag(sb, indent, "ExtraFlags", ExtraFlags.ToString());
 }
コード例 #4
0
ファイル: BufferDescription.cs プロジェクト: Zulkir/Beholder
 public BufferDescription(
     int sizeInBytes,
     Usage usage,
     BindFlags bindFlags,
     MiscFlags miscFlags,
     ExtraFlags extraFlags,
     int structureByteStide)
 {
     SizeInBytes = sizeInBytes;
     Usage = usage;
     BindFlags = bindFlags;
     MiscFlags = miscFlags;
     ExtraFlags = extraFlags;
     StructureByteStride = structureByteStide;
 }
コード例 #5
0
 public Texture3DDescription(
     int width,
     int height,
     int depth,
     int mipLevels,
     int formatIndex,
     Usage usage,
     BindFlags bindFlags,
     MiscFlags miscFlags,
     ExtraFlags extraFlags)
 {
     Width = width;
     Height = height;
     Depth = depth;
     MipLevels = mipLevels;
     FormatID = formatIndex;
     Usage = usage;
     BindFlags = bindFlags;
     MiscFlags = miscFlags;
     ExtraFlags = extraFlags;
 }
コード例 #6
0
 public Texture2DDescription(
     int width,
     int height,
     int mipLevels,
     int arraySize,
     int formatID,
     Sampling sampling,
     Usage usage,
     BindFlags bindFlags,
     MiscFlags miscFlags,
     ExtraFlags extraFlags)
 {
     Width = width;
     Height = height;
     MipLevels = mipLevels;
     ArraySize = arraySize;
     FormatID = formatID;
     Sampling = sampling;
     Usage = usage;
     BindFlags = bindFlags;
     MiscFlags = miscFlags;
     ExtraFlags = extraFlags;
 }
コード例 #7
0
 public Texture1DDescription(
     int width,
     int mipLevels,
     int arraySize,
     int formatID,
     Usage usage,
     BindFlags bindFlags,
     MiscFlags miscFlags,
     ExtraFlags extraFlags)
 {
     Width = width;
     MipLevels = mipLevels;
     ArraySize = arraySize;
     FormatID = formatID;
     Usage = usage;
     BindFlags = bindFlags;
     MiscFlags = miscFlags;
     ExtraFlags = extraFlags;
 }