コード例 #1
0
        public void Add(List <Identifier> idents, string relPath)
        {
            var ident = idents.FirstOrDefault();

            if (ident == null)
            {
                ExtraFiles.Add(relPath);
                return;
            }
            if (ident is SkinIdentifier skinId)
            {
                var skinIds = idents.Cast <SkinIdentifier>().ToList();
                if (skinIds.Count > 1)
                {
                    MultiSkinFiles.Add(relPath, skinIds);
                }
                else
                {
                    Skins.Add(relPath, ident as SkinIdentifier);
                }
            }
            else if (ident is PortraitIdentifier)
            {
                Portraits.Add(relPath, idents.Cast <PortraitIdentifier>());
            }
            else if (ident is CrosshairIdentifier)
            {
                Crosshairs.Add(relPath, idents.Cast <CrosshairIdentifier>());
            }
            else if (ident is WeaponIdentifier)
            {
                Weapons.Add(relPath, idents.Cast <WeaponIdentifier>());
            }
            else if (ident is EffectsIdentifier)
            {
                Effects.Add(relPath, idents.Cast <EffectsIdentifier>());
            }
            else if (ident is CanopyIdentifier)
            {
                Canopies.Add(relPath, idents.Cast <CanopyIdentifier>());
            }
            else if (ident is EmblemIdentifier)
            {
                Emblems.Add(relPath, idents.Cast <EmblemIdentifier>());
            }
            else if (ident is CockpitIdentifier)
            {
                Cockpits.Add(relPath, idents.Cast <CockpitIdentifier>());
            }
        }
コード例 #2
0
ファイル: Compiler.cs プロジェクト: kman012/wabbajack
        /// <summary>
        /// This function will search for a way to create a BSA in the installed mod list by assembling it from files
        /// found in archives. To do this we hash all the files in side the BSA then try to find matches and patches for
        /// all of the files.
        /// </summary>
        /// <returns></returns>
        private Func <RawSourceFile, Directive> DeconstructBSAs()
        {
            var include_directly = ModInis.Where(kv => {
                var general = kv.Value.General;
                if (general.notes != null && general.notes.Contains(Consts.WABBAJACK_INCLUDE))
                {
                    return(true);
                }
                if (general.comments != null && general.comments.Contains(Consts.WABBAJACK_INCLUDE))
                {
                    return(true);
                }
                return(false);
            }).Select(kv => $"mods\\{kv.Key}\\");

            var microstack = new List <Func <RawSourceFile, Directive> >()
            {
                DirectMatch(),
                IncludePatches(),
                DropAll()
            };

            var microstack_with_include = new List <Func <RawSourceFile, Directive> >()
            {
                DirectMatch(),
                IncludePatches(),
                IncludeALL()
            };


            return(source =>
            {
                if (!Consts.SupportedBSAs.Contains(Path.GetExtension(source.Path)))
                {
                    return null;
                }

                bool default_include = false;
                if (source.Path.StartsWith("mods"))
                {
                    foreach (var modpath in include_directly)
                    {
                        if (source.Path.StartsWith(modpath))
                        {
                            default_include = true;
                            break;
                        }
                    }
                }

                var source_files = source.File.FileInArchive;

                var stack = default_include ? microstack_with_include : microstack;

                var id = Guid.NewGuid().ToString();

                var matches = source_files.PMap(e => RunStack(stack, new RawSourceFile(e)
                {
                    Path = Path.Combine(Consts.BSACreationDir, id, e.Paths.Last())
                }));


                foreach (var match in matches)
                {
                    if (match is IgnoredDirectly)
                    {
                        Error($"File required for BSA creation doesn't exist: {match.To}");
                    }
                    ExtraFiles.Add(match);
                }
                ;

                CreateBSA directive;
                using (var bsa = new BSAReader(source.AbsolutePath))
                {
                    directive = new CreateBSA()
                    {
                        To = source.Path,
                        TempID = id,
                        Type = (uint)bsa.HeaderType,
                        FileFlags = (uint)bsa.FileFlags,
                        ArchiveFlags = (uint)bsa.ArchiveFlags,
                    };
                };

                return directive;
            });
        }