public bool IsHitExtraEffect(CharacterStateControl character, EffectStatusBase.ExtraEffectType extraEffectType) { List <ExtraEffectStatus> list = ChipEffectStatus.CheckStageEffectInvalid(new List <ExtraEffectStatus> { this }, character); if (list.Count == 0) { return(false); } List <ExtraEffectStatus> totalExtraEffectStatusList = ExtraEffectStatus.GetTotalExtraEffectStatusList(list, character.characterStatus.monsterIntegrationIds, character.groupId, character.tolerance, character.characterDatas.tribe, character.characterDatas.growStep, null, null, ExtraEffectStatus.GetExtraTargetType(character), extraEffectType); return(totalExtraEffectStatusList.Count > 0); }
public static int GetSkillPowerCorrectionValue(List <ExtraEffectStatus> extraEffectStatusList, AffectEffectProperty skillPropety, CharacterStateControl character) { List <ExtraEffectStatus> list = ChipEffectStatus.CheckStageEffectInvalid(extraEffectStatusList, character); if (list.Count == 0) { return(skillPropety.GetPower(character)); } return((int)ExtraEffectStatus.GetExtraEffectCorrectionValue(list, (float)skillPropety.GetPower(character), character.characterStatus.monsterIntegrationIds, character.groupId, character.tolerance, character.characterDatas.tribe, character.characterDatas.growStep, skillPropety, character.currentSufferState, ExtraEffectStatus.GetExtraTargetType(character), EffectStatusBase.ExtraEffectType.SkillPower)); }
public static float GetSkillHitRateCorrectionValue(List <ExtraEffectStatus> extraEffectStatusList, AffectEffectProperty skillPropety, CharacterStateControl character) { List <ExtraEffectStatus> list = ChipEffectStatus.CheckStageEffectInvalid(extraEffectStatusList, character); if (list.Count == 0) { return(skillPropety.hitRate); } int num = ServerToBattleUtility.PercentageToPermillion(skillPropety.hitRate); float extraEffectCorrectionValue = ExtraEffectStatus.GetExtraEffectCorrectionValue(list, (float)num, character.characterStatus.monsterIntegrationIds, character.groupId, character.tolerance, character.characterDatas.tribe, character.characterDatas.growStep, skillPropety, character.currentSufferState, ExtraEffectStatus.GetExtraTargetType(character), EffectStatusBase.ExtraEffectType.SkillHit); return(ServerToBattleUtility.PermillionToPercentage((int)extraEffectCorrectionValue)); }
public static int GetExtraEffectValue(List <ExtraEffectStatus> extraEffectStatusList, int baseValue, CharacterStateControl character, EffectStatusBase.ExtraEffectType effectType) { List <ExtraEffectStatus> list = ChipEffectStatus.CheckStageEffectInvalid(extraEffectStatusList, character); if (list.Count == 0) { return(baseValue); } return((int)ExtraEffectStatus.GetExtraEffectCorrectionValue(list, (float)baseValue, character.characterStatus.monsterIntegrationIds, character.groupId, character.tolerance, character.characterDatas.tribe, character.characterDatas.growStep, null, character.currentSufferState, ExtraEffectStatus.GetExtraTargetType(character), effectType)); }