コード例 #1
0
        /// <summary>
        /// Handler for when the user leaves focus on the drop item probability text box. Now we actually update the UI.
        /// </summary>
        private void dropItemsProbabilityTextBox_Leave(object sender, EventArgs e)
        {
            ExtraDropEntry entry = entriesListBox.SelectedItem as ExtraDropEntry;

            if (entry != null)
            {
                ExtraDropItem item = dropItemsListBox.SelectedItem as ExtraDropItem;
                if (item != null && dropItemsListBox.SelectedItem != null && dropItemsListBox.SelectedIndex >= 0)
                {
                    // This ensures the list updates as well.
                    dropItemsListBox.Items[dropItemsListBox.SelectedIndex] = item;
                }
            }
        }
コード例 #2
0
        private void dropItemsListBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            ListBox listBox = sender as ListBox;

            if (listBox != null && listBox.SelectedItem != null && listBox.SelectedIndex >= 0)
            {
                ExtraDropItem item = listBox.SelectedItem as ExtraDropItem;
                if (item != null)
                {
                    dropItemsIdTextBox.Text          = item.Id.ToString();
                    dropItemsProbabilityTextBox.Text = item.Probability.ToString("0.0###############");
                }
            }
        }
コード例 #3
0
        /// <summary>
        /// Handler for when the drop item probability text box is editted. Here, we will only update the probability in
        /// the entry and not the UI. This is because updating the UI forces the probability to get formatted, which
        /// makes it hard to type.
        /// </summary>
        private void dropItemsProbabilityTextBox_TextChanged(object sender, EventArgs e)
        {
            TextBox textBox = sender as TextBox;

            if (textBox != null)
            {
                // We'll only update the id if it is actually a valid int. This is because numbers tend to take more
                // than one keystrokes to type and can be easily typed incorrectly.
                float probability;
                if (float.TryParse(textBox.Text, out probability))
                {
                    ExtraDropEntry entry = entriesListBox.SelectedItem as ExtraDropEntry;
                    if (entry != null)
                    {
                        ExtraDropItem item = dropItemsListBox.SelectedItem as ExtraDropItem;
                        if (item != null)
                        {
                            entry.EditItemProbability(dropItemsListBox.SelectedIndex, probability);
                        }
                    }
                }
            }
        }