public void UseWeapon_SetsOwnerRotationToFaceTarget() { _holdable.OnHeld(_owner); _holdable.UseWeapon(_target); ExtendedAssertions.AssertVectorsNearlyEqual(_holdable.gameObject.transform.up, (_target.transform.position - _owner.transform.position).normalized); }
public void Initialised_RotatesToFaceGoal() { UnityMessageEventFunctions.InvokeMessageEventWithDispatcher(_pathfinding.gameObject, new SuspiciousObjectDetectedMessage(_targetObject)); _goal.Initialise(); ExtendedAssertions.AssertVectorsNearlyEqual(_pathfinding.gameObject.transform.up, (_targetObject.transform.position - _pathfinding.gameObject.transform.position).normalized); }
public void CalculateDesirability_ChecksWildlifeServiceWithCurrentPositionAndFollowRadius() { _ownerSpecies.transform.position = new Vector3(12.0f, 13.0f, 1.0f); _goal.CalculateDesirability(); ExtendedAssertions.AssertVectorsNearlyEqual(_ownerSpecies.gameObject.transform.position, _wildlifeService.GetWildlifeInRadiusLocationInput); Assert.AreEqual(_params.FollowRadius, _wildlifeService.GetWildlifeInRadiusDesiredRadiusInput); }
public void SetVirtualMousePosition_UpdatesPositionIgnoringZ() { var expectedVector = new Vector3(200.0f, 300.0f, 0.0f); _virtualMouse.SetVirtualMousePosition(expectedVector + new Vector3(0.0f, 0.0f, 100.0f)); ExtendedAssertions.AssertVectorsNearlyEqual(expectedVector, _image.rectTransform.position); }
public void Update_Trigger_LerpsToFinalPositionMax() { BeginTriggerResponse(); _triggerResponse.TestUpdate(_triggerResponse.MoveDuration + 1.0f); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.transform.position, _triggerResponse.gameObject.transform.position); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.transform.eulerAngles, _triggerResponse.gameObject.transform.eulerAngles); }
public void Update_ZeroDuration_InstantTransform() { _triggerResponse.MoveDuration = 0.0f; BeginTriggerResponse(); _triggerResponse.TestUpdate(1.0f); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.transform.position, _triggerResponse.gameObject.transform.position); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.transform.eulerAngles, _triggerResponse.gameObject.transform.eulerAngles); }
public void OnHeld_OwnerWithInterface_PositionMatchesSocket() { _heldItem.GetHeldItemSocketResult.position = new Vector3(1.0f, 2.0f, 3.0f); _heldItem.GetHeldItemSocketResult.eulerAngles = new Vector3(4.0f, 7.0f, 12.0f); _holdable.OnHeld(_heldItem.gameObject); ExtendedAssertions.AssertVectorsNearlyEqual(_heldItem.GetHeldItemSocketResult.position, _holdable.transform.position); ExtendedAssertions.AssertVectorsNearlyEqual(_heldItem.GetHeldItemSocketResult.eulerAngles, _holdable.transform.eulerAngles); }
public void Initialised_RotatesToFaceGoal() { var expectedDisturbance = new Vector3(1.0f, 2.0f, 4.0f); _goal.TestRecordDisturbance(expectedDisturbance); _goal.Initialise(); ExtendedAssertions.AssertVectorsNearlyEqual(_pathfinding.gameObject.transform.up, (expectedDisturbance - _pathfinding.gameObject.transform.position).normalized); }
public void HandleHorizontalAnalog_OwnerAndPushable_PushInRightVectorByModifier() { var inputHandler = new PushObjectInputHandler(_owner, _pushable); const float inputModifier = 0.7f; inputHandler.HandleAnalogInput(EInputKey.HorizontalAnalog, inputModifier); Vector2 expectedResult = _owner.transform.right * inputModifier; ExtendedAssertions.AssertVectorsNearlyEqual(expectedResult, _pushable.PushResult.Value); }
public void SetRelativeCameraPosition_CameraSetToGivenOrientation() { var expectedLocation = new Vector3(25.0f, 50.0f, -10.0f); var expectedRotation = new Vector3(10.0f, 20.0f, 30.0f); const float expectedOrthoSize = 3.0f; _cameraComponent.SetRelativeCameraPosition(expectedLocation, expectedRotation, expectedOrthoSize); ExtendedAssertions.AssertVectorsNearlyEqual(expectedLocation, _cameraComponent.gameObject.transform.localPosition); ExtendedAssertions.AssertVectorsNearlyEqual(expectedRotation, _cameraComponent.gameObject.transform.rotation.eulerAngles); Assert.AreEqual(expectedOrthoSize, _camera.orthographicSize); }
public void ApplyVerticalMovement_ModifierIsClampedToMin() { const float movementMod = -1.0f; const float updateDelta = 1.5f; _virtualMouse.ApplyVerticalMovement(movementMod - 100.0f); _virtualMouse.TestUpdate(updateDelta); var expectedPosition = new Vector3(0.0f, movementMod * updateDelta * _virtualMouse.MouseSpeed, 0.0f); ExtendedAssertions.AssertVectorsNearlyEqual(expectedPosition, _image.rectTransform.position); }
public void ApplyHorizontalMovement_PositionIsTransformedAsExpected() { const float movementMod = 0.5f; const float updateDelta = 1.5f; _virtualMouse.ApplyHorizontalMovement(movementMod); _virtualMouse.TestUpdate(updateDelta); var expectedPosition = new Vector3(movementMod * updateDelta * _virtualMouse.MouseSpeed, 0.0f, 0.0f); ExtendedAssertions.AssertVectorsNearlyEqual(expectedPosition, _image.rectTransform.position); }
public void RotateHorizontal_ClampsToRange() { const float rotationValue = 1.5f; const float deltaTime = 1.2f; _cameraComponent.RotateHorizontal(rotationValue); _cameraComponent.TestUpdate(deltaTime); var expectedRotation = new Vector3(0.0f, 0.0f, 120.0f); ExtendedAssertions.AssertVectorsNearlyEqual(expectedRotation, _cameraComponent.gameObject.transform.parent.rotation.eulerAngles); }
public void ApplyVerticalAndHorizontalMovement_Normalised() { const float movementMod = 1.0f; const float updateDelta = 1.5f; _virtualMouse.ApplyVerticalMovement(movementMod); _virtualMouse.ApplyHorizontalMovement(movementMod); _virtualMouse.TestUpdate(updateDelta); var expectedPosition = new Vector3(movementMod, movementMod, 0.0f).normalized *updateDelta *_virtualMouse.MouseSpeed; ExtendedAssertions.AssertVectorsNearlyEqual(expectedPosition, _image.rectTransform.position); }
public void Start_SetsCameraPositionBasedOnParams() { var spawningParams = new SpawningActionStateParams { InitialCameraLocation = new Vector3(10.0f, 11.0f, 30.0f), InitialCameraRotation = new Vector3(1.0f, 0.5f, 2.0f), InitialOrthographicSize = 3.0f }; var spawning = new SpawningActionState(new ActionStateInfo(_inputBinder.gameObject), spawningParams); spawning.Start(); ExtendedAssertions.AssertVectorsNearlyEqual(spawningParams.InitialCameraLocation, _playerCamera.SetLocation.Value); ExtendedAssertions.AssertVectorsNearlyEqual(spawningParams.InitialCameraRotation, _playerCamera.SetRotation.Value); Assert.AreEqual(spawningParams.InitialOrthographicSize, _playerCamera.SetOrthographicSize); }
public void Update_TriggerParent_LerpsToFinalPositionMax() { var expectedFinalPosition = _triggerResponse.FinalPosition.transform.position; var expectedFinalRotation = _triggerResponse.FinalPosition.transform.eulerAngles; _triggerResponse.FinalPosition.transform.parent = _triggerResponse.transform; BeginTriggerResponse(); _triggerResponse.TestUpdate(_triggerResponse.MoveDuration * 0.5f); _triggerResponse.TestUpdate(_triggerResponse.MoveDuration * 0.5f); ExtendedAssertions.AssertVectorsNearlyEqual(expectedFinalPosition, _triggerResponse.gameObject.transform.position); ExtendedAssertions.AssertVectorsNearlyEqual(expectedFinalRotation, _triggerResponse.gameObject.transform.eulerAngles); }
public void Read_Triggered_ReadImplSetsToFinalPosition() { BeginTriggerResponse(); var stream = new MemoryStream(); _triggerResponse.WriteData(stream); var readData = new MemoryStream(stream.ToArray()); _triggerResponse.ReadData(readData); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.transform.position, _triggerResponse.gameObject.transform.position); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.transform.eulerAngles, _triggerResponse.gameObject.transform.eulerAngles); }
public void Update_CancelTrigger_NoMulti_DoesNotLerpToStartAfterOriginalDurationElapsed() { const float expectedLerp = 0.5f; _triggerResponse.MultiTrigger = false; BeginTriggerResponse(); _triggerResponse.TestUpdate(_triggerResponse.MoveDuration * expectedLerp); BeginCancelTriggerResponse(); _triggerResponse.TestUpdate((_triggerResponse.MoveDuration * expectedLerp) + 0.1f); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.transform.position, _triggerResponse.gameObject.transform.position); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.gameObject.transform.eulerAngles, _triggerResponse.gameObject.transform.eulerAngles); }
public void Update_TriggerAfterCancel_LerpsToFinalPositionAfterDelay() { _triggerResponse.MultiTrigger = true; const float expectedMoveDuration = 0.5f; const float expectedCancelDuration = 0.6f; BeginTriggerResponse(); _triggerResponse.TestUpdate(_triggerResponse.MoveDuration * expectedMoveDuration); BeginCancelTriggerResponse(); _triggerResponse.TestUpdate(_triggerResponse.MoveDuration * expectedCancelDuration); BeginTriggerResponse(); _triggerResponse.TestUpdate(_triggerResponse.MoveDuration * (expectedMoveDuration + expectedCancelDuration)); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.transform.position, _triggerResponse.gameObject.transform.position); ExtendedAssertions.AssertVectorsNearlyEqual(_triggerResponse.FinalPosition.transform.eulerAngles, _triggerResponse.gameObject.transform.eulerAngles); }
public void Read_TriggerCompleted_ReadImplSetsToFinalPosition() { var expectedFinalPosition = _triggerResponse.FinalPosition.transform.position; var expectedFinalRotation = _triggerResponse.FinalPosition.transform.eulerAngles; BeginTriggerResponse(); _triggerResponse.TestUpdate(_triggerResponse.MoveDuration + 0.1f); var stream = new MemoryStream(); _triggerResponse.WriteData(stream); var readData = new MemoryStream(stream.ToArray()); _triggerResponse.ReadData(readData); ExtendedAssertions.AssertVectorsNearlyEqual(expectedFinalPosition, _triggerResponse.gameObject.transform.position); ExtendedAssertions.AssertVectorsNearlyEqual(expectedFinalRotation, _triggerResponse.gameObject.transform.eulerAngles); }
public void ReadData_ReadsInPositionsCorrectly() { var priorPosition = _entity.gameObject.transform.position; var priorRotation = _entity.gameObject.transform.eulerAngles; var initialActive = _entity.gameObject.activeSelf; var stream = new MemoryStream(); _entity.WriteData(stream); _entity.gameObject.SetActive(!_entity.gameObject.activeSelf); _entity.gameObject.transform.position = Vector3.down; _entity.gameObject.transform.eulerAngles = Vector3.forward; _entity.ReadData(new MemoryStream(stream.ToArray()), false); Assert.AreEqual(initialActive, _entity.gameObject.activeSelf); ExtendedAssertions.AssertVectorsNearlyEqual(_entity.gameObject.transform.position, priorPosition); ExtendedAssertions.AssertVectorsNearlyEqual(_entity.gameObject.transform.eulerAngles, priorRotation); }