public ClawAttack(ExtendBehaviour c1, ExtendBehaviour c2, ExtendBehaviour c3, ExtendBehaviour c4) { claw1 = c1; claw2 = c2; claw3 = c3; claw4 = c4; }
public virtual void ResetSerial (string counterObject, string counterName, float startTime, float repeatTime) { counter = (WaveCounter) ExtendBehaviour.FindComponent(counterObject, counterName); timeBeforeStart = startTime; timeRepeat = repeatTime; }
// Use this for initialization void Start() { eb = GetComponent<ExtendBehaviour>(); }