Inheritance: MonoBehaviour
コード例 #1
0
 public ClawAttack(ExtendBehaviour c1, ExtendBehaviour c2, ExtendBehaviour c3, ExtendBehaviour c4)
 {
     claw1 = c1;
     claw2 = c2;
     claw3 = c3;
     claw4 = c4;
 }
コード例 #2
0
 public virtual void ResetSerial
     (string counterObject, string counterName, float startTime,
     float repeatTime)
 {
     counter =
         (WaveCounter)
         ExtendBehaviour.FindComponent(counterObject, counterName);
     timeBeforeStart = startTime;
     timeRepeat      = repeatTime;
 }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     eb = GetComponent<ExtendBehaviour>();
 }