コード例 #1
0
        void PrepareExtAudioFile()
        {
            extAudioFile = ExtAudioFile.OpenUrl(url);
            CheckValue(extAudioFile, "ExtAudioFile.OpenUrl failed");

            srcFormat = extAudioFile.FileDataFormat;

            // This is how you say,“When you convert the data, this is the format I’d like to receive.”
            // The client data format must be PCM. In other words, you can’t use a single ExtAudioFile to convert between two compressed formats.
            extAudioFile.ClientDataFormat = dstFormat;

            // getting total frame
            TotalFrames = extAudioFile.FileLengthFrames;

            // Allocating AudioBufferList
            buffer = new AudioBuffers(srcFormat.ChannelsPerFrame);
            for (int i = 0; i < buffer.Count; ++i)
            {
                int size = (int)(sizeof(int) * TotalFrames);
                buffer.SetData(i, Marshal.AllocHGlobal(size), size);
            }
            numberOfChannels = srcFormat.ChannelsPerFrame;

            // Reading all frame into the buffer
            ExtAudioFileError status;

            extAudioFile.Read((uint)TotalFrames, buffer, out status);
            if (status != ExtAudioFileError.OK)
            {
                throw new ApplicationException();
            }
        }
コード例 #2
0
        void _audioUnit_RenderCallback(object sender, AudioUnitEventArgs e)
        {
            // reading buffer
            uint numberFrames = e.NumberFrames;

            numberFrames = _extAudioFile.Read(numberFrames, e.Data);
            // is EOF?
            if (numberFrames != e.NumberFrames)
            {
                // loop back to file head
                _extAudioFile.Seek(0);
                Stop();
            }
        }
コード例 #3
0
        void prepareExtAudioFile()
        {
            // Opening Audio File
            _extAudioFile = ExtAudioFile.OpenURL(_url);

            // Getting file data format
            _srcFormat = _extAudioFile.FileDataFormat;

            // Setting the channel number of the output format same to the input format
            _dstFormat = AudioUnitUtils.AUCanonicalASBD(_sampleRate, _srcFormat.ChannelsPerFrame);

            // setting reading format as audio unit cannonical format
            _extAudioFile.ClientDataFormat = _dstFormat;

            // getting total frame
            _totalFrames = _extAudioFile.FileLengthFrames;

            // Aloocating AudoBufferList
            _buffer           = new AudioBufferList((uint)_srcFormat.ChannelsPerFrame, (uint)(sizeof(uint) * _totalFrames));
            _numberOfChannels = _srcFormat.ChannelsPerFrame;

            // Reading all frame into the buffer
            _extAudioFile.Read((uint)_totalFrames, _buffer);
        }
コード例 #4
0
        void prepareExtAudioFile()
        {
            // Opening Audio File
            _extAudioFile = ExtAudioFile.OpenUrl(_url);

            // Getting file data format
            _srcFormat = _extAudioFile.FileDataFormat;

            // Setting the channel number of the output format same to the input format
            _dstFormat              = AudioStreamBasicDescription.CreateLinearPCM(channelsPerFrame: (uint)_srcFormat.ChannelsPerFrame, bitsPerChannel: 32);
            _dstFormat.FormatFlags |= AudioFormatFlags.IsNonInterleaved;

            // setting reading format as audio unit cannonical format
            _extAudioFile.ClientDataFormat = _dstFormat;

            // getting total frame
            _totalFrames = _extAudioFile.FileLengthFrames;

            // Allocating AudioBufferList
            _buffer = new AudioBuffers(_srcFormat.ChannelsPerFrame);
            for (int i = 0; i < _buffer.Count; ++i)
            {
                int size = (int)(sizeof(uint) * _totalFrames);
                _buffer.SetData(i, Marshal.AllocHGlobal(size), size);
            }
            _numberOfChannels = _srcFormat.ChannelsPerFrame;

            // Reading all frame into the buffer
            ExtAudioFileError status;

            _extAudioFile.Read((uint)_totalFrames, _buffer, out status);
            if (status != ExtAudioFileError.OK)
            {
                throw new ApplicationException();
            }
        }
コード例 #5
0
        void PrepareExtAudioFile()
        {
			extAudioFile = ExtAudioFile.OpenUrl(url);
			CheckValue (extAudioFile, "ExtAudioFile.OpenUrl failed");

			srcFormat = extAudioFile.FileDataFormat;

			// This is how you say,“When you convert the data, this is the format I’d like to receive.”
			// The client data format must be PCM. In other words, you can’t use a single ExtAudioFile to convert between two compressed formats.
            extAudioFile.ClientDataFormat = dstFormat;

            // getting total frame
			TotalFrames = extAudioFile.FileLengthFrames;

            // Allocating AudioBufferList
			buffer = new AudioBuffers(srcFormat.ChannelsPerFrame);
            for (int i = 0; i < buffer.Count; ++i)
            {
                int size = (int)(sizeof(int) * TotalFrames);
                buffer.SetData(i, Marshal.AllocHGlobal(size), size);
            }
			numberOfChannels = srcFormat.ChannelsPerFrame;

            // Reading all frame into the buffer
            ExtAudioFileError status;
            extAudioFile.Read((uint)TotalFrames, buffer, out status);
            if (status != ExtAudioFileError.OK)
                throw new ApplicationException();
        }
コード例 #6
0
ファイル: OpenALSupport.cs プロジェクト: KennethYap/MonoGame
		public static bool GetDataFromExtAudioFile (ExtAudioFile ext, AudioStreamBasicDescription outputFormat, int maxBufferSize,
		                                       byte[] dataBuffer, out int dataBufferSize, out ALFormat format, out double sampleRate)
		{
			uint errorStatus = 0;
			uint bufferSizeInFrames = 0;
			dataBufferSize = 0;
			format = ALFormat.Mono16;
			sampleRate = 0;
			/* Compute how many frames will fit into our max buffer size */
			bufferSizeInFrames = (uint)(maxBufferSize / outputFormat.BytesPerFrame);

			if (dataBuffer != null) {
				var audioBufferList = new AudioBuffers(maxBufferSize);

				// This a hack so if there is a problem speak to kjpou1 -Kenneth
				// the cleanest way is to copy the buffer to the pointer already allocated
				// but what we are going to do is replace the pointer with our own and restore it later
				//
				GCHandle meBePinned = GCHandle.Alloc (dataBuffer, GCHandleType.Pinned);
				IntPtr meBePointer = meBePinned.AddrOfPinnedObject ();

				audioBufferList.SetData (0, meBePointer);

				try {
					// Read the data into an AudioBufferList
					// errorStatus here returns back the amount of information read
					ExtAudioFileError extAudioFileError = ExtAudioFileError.OK;
					errorStatus = ext.Read (bufferSizeInFrames, audioBufferList, out extAudioFileError);
					if (errorStatus >= 0) {
						/* Success */
						/* Note: 0 == bufferSizeInFrames is a legitimate value meaning we are EOF. */

						/* ExtAudioFile.Read returns the number of frames actually read.
						 * Need to convert back to bytes.
						 */
						dataBufferSize = (int)bufferSizeInFrames * outputFormat.BytesPerFrame;

						// Now we set our format
						format = outputFormat.ChannelsPerFrame > 1 ? ALFormat.Stereo16 : ALFormat.Mono16;

						sampleRate = outputFormat.SampleRate;
					} else {
#if DEBUG						
						Console.WriteLine ("ExtAudioFile.Read failed, Error = " + errorStatus);
#endif
						return false;
					}
				} catch (Exception exc) {
#if DEBUG
					Console.WriteLine ("ExtAudioFile.Read failed: " + exc.Message);
#endif
					return false;
				} finally {
					// Don't forget to free our dataBuffer memory pointer that was pinned above
					meBePinned.Free ();
					// and restore what was allocated to beginwith
					audioBufferList.SetData (0, IntPtr.Zero);
				}


			}
			return true;
		}
コード例 #7
0
ファイル: OpenALSupport.cs プロジェクト: ValXp/MonoGame
		public static bool GetDataFromExtAudioFile (ExtAudioFile ext, AudioStreamBasicDescription outputFormat, int maxBufferSize,
		                                       byte[] dataBuffer, out int dataBufferSize, out ALFormat format, out double sampleRate)
		{
			int errorStatus = 0;
			int bufferSizeInFrames = 0;
			dataBufferSize = 0;
			format = ALFormat.Mono16;
			sampleRate = 0;
			/* Compute how many frames will fit into our max buffer size */
			bufferSizeInFrames = maxBufferSize / outputFormat.BytesPerFrame;

			if (dataBuffer != null) {
				MutableAudioBufferList audioBufferList = new MutableAudioBufferList (1, maxBufferSize);

				audioBufferList.Buffers [0].DataByteSize = maxBufferSize;
				audioBufferList.Buffers [0].NumberChannels = outputFormat.ChannelsPerFrame;



				// This a hack so if there is a problem speak to kjpou1 -Kenneth
				// the cleanest way is to copy the buffer to the pointer already allocated
				// but what we are going to do is replace the pointer with our own and restore it later
				//
				GCHandle meBePinned = GCHandle.Alloc (dataBuffer, GCHandleType.Pinned);
				IntPtr meBePointer = meBePinned.AddrOfPinnedObject ();

				// Let's not use copy for right now while we test this.  For very large files this
				//  might show some stutter in the sound loading
				//Marshal.Copy(dataBuffer, 0, audioBufferList.Buffers[0].Data, maxBufferSize);
				IntPtr savedDataPtr = audioBufferList.Buffers [0].Data;
				audioBufferList.Buffers [0].Data = meBePointer;


				try {
					// Read the data into an AudioBufferList
					// errorStatus here returns back the amount of information read
					errorStatus = ext.Read (bufferSizeInFrames, audioBufferList);
					if (errorStatus >= 0) {
						/* Success */
						/* Note: 0 == bufferSizeInFrames is a legitimate value meaning we are EOF. */

						/* ExtAudioFile.Read returns the number of frames actually read.
						 * Need to convert back to bytes.
						 */
						dataBufferSize = bufferSizeInFrames * outputFormat.BytesPerFrame;

						// Now we set our format
						format = outputFormat.ChannelsPerFrame > 1 ? ALFormat.Stereo16 : ALFormat.Mono16;

						sampleRate = outputFormat.SampleRate;
					} else {
#if DEBUG						
						Console.WriteLine ("ExtAudioFile.Read failed, Error = " + errorStatus);
#endif
						return false;
					}
				} catch (Exception exc) {
#if DEBUG
					Console.WriteLine ("ExtAudioFile.Read failed: " + exc.Message);
#endif
					return false;
				} finally {
					// Don't forget to free our dataBuffer memory pointer that was pinned above
					meBePinned.Free ();
					// and restore what was allocated to beginwith
					audioBufferList.Buffers[0].Data = savedDataPtr;
				}


			}
			return true;
		}
コード例 #8
0
ファイル: OpenALSupport.cs プロジェクト: SongArc/MonoGame
        public static bool GetDataFromExtAudioFile(ExtAudioFile ext, AudioStreamBasicDescription outputFormat, int maxBufferSize,
                                                   byte[] dataBuffer, out int dataBufferSize, out ALFormat format, out double sampleRate)
        {
            uint errorStatus        = 0;
            uint bufferSizeInFrames = 0;

            dataBufferSize = 0;
            format         = ALFormat.Mono16;
            sampleRate     = 0;
            /* Compute how many frames will fit into our max buffer size */
            bufferSizeInFrames = (uint)(maxBufferSize / outputFormat.BytesPerFrame);

            if (dataBuffer != null)
            {
                var audioBufferList = new AudioBuffers(maxBufferSize);

                // This a hack so if there is a problem speak to kjpou1 -Kenneth
                // the cleanest way is to copy the buffer to the pointer already allocated
                // but what we are going to do is replace the pointer with our own and restore it later
                //
                GCHandle meBePinned  = GCHandle.Alloc(dataBuffer, GCHandleType.Pinned);
                IntPtr   meBePointer = meBePinned.AddrOfPinnedObject();

                audioBufferList.SetData(0, meBePointer);

                try {
                    // Read the data into an AudioBufferList
                    // errorStatus here returns back the amount of information read
                    ExtAudioFileError extAudioFileError = ExtAudioFileError.OK;
                    errorStatus = ext.Read(bufferSizeInFrames, audioBufferList, out extAudioFileError);
                    if (errorStatus >= 0)
                    {
                        /* Success */
                        /* Note: 0 == bufferSizeInFrames is a legitimate value meaning we are EOF. */

                        /* ExtAudioFile.Read returns the number of frames actually read.
                         * Need to convert back to bytes.
                         */
                        dataBufferSize = (int)bufferSizeInFrames * outputFormat.BytesPerFrame;

                        // Now we set our format
                        format = outputFormat.ChannelsPerFrame > 1 ? ALFormat.Stereo16 : ALFormat.Mono16;

                        sampleRate = outputFormat.SampleRate;
                    }
                    else
                    {
#if DEBUG
                        Console.WriteLine("ExtAudioFile.Read failed, Error = " + errorStatus);
#endif
                        return(false);
                    }
                } catch (Exception exc) {
#if DEBUG
                    Console.WriteLine("ExtAudioFile.Read failed: " + exc.Message);
#endif
                    return(false);
                } finally {
                    // Don't forget to free our dataBuffer memory pointer that was pinned above
                    meBePinned.Free();
                    // and restore what was allocated to beginwith
                    audioBufferList.SetData(0, IntPtr.Zero);
                }
            }
            return(true);
        }
コード例 #9
0
        public static bool GetDataFromExtAudioFile(ExtAudioFile ext, AudioStreamBasicDescription outputFormat, int maxBufferSize,
                                                   byte[] dataBuffer, out int dataBufferSize, out ALFormat format, out double sampleRate)
        {
            int errorStatus        = 0;
            int bufferSizeInFrames = 0;

            dataBufferSize = 0;
            format         = ALFormat.Mono16;
            sampleRate     = 0;
            /* Compute how many frames will fit into our max buffer size */
            bufferSizeInFrames = maxBufferSize / outputFormat.BytesPerFrame;

            if (dataBuffer != null)
            {
                MutableAudioBufferList audioBufferList = new MutableAudioBufferList(1, maxBufferSize);

                audioBufferList.Buffers [0].DataByteSize   = maxBufferSize;
                audioBufferList.Buffers [0].NumberChannels = outputFormat.ChannelsPerFrame;



                // This a hack so if there is a problem speak to kjpou1 -Kenneth
                // the cleanest way is to copy the buffer to the pointer already allocated
                // but what we are going to do is replace the pointer with our own and restore it later
                //
                GCHandle meBePinned  = GCHandle.Alloc(dataBuffer, GCHandleType.Pinned);
                IntPtr   meBePointer = meBePinned.AddrOfPinnedObject();

                // Let's not use copy for right now while we test this.  For very large files this
                //  might show some stutter in the sound loading
                //Marshal.Copy(dataBuffer, 0, audioBufferList.Buffers[0].Data, maxBufferSize);
                IntPtr savedDataPtr = audioBufferList.Buffers [0].Data;
                audioBufferList.Buffers [0].Data = meBePointer;


                try {
                    // Read the data into an AudioBufferList
                    // errorStatus here returns back the amount of information read
                    errorStatus = ext.Read(bufferSizeInFrames, audioBufferList);
                    if (errorStatus >= 0)
                    {
                        /* Success */
                        /* Note: 0 == bufferSizeInFrames is a legitimate value meaning we are EOF. */

                        /* ExtAudioFile.Read returns the number of frames actually read.
                         * Need to convert back to bytes.
                         */
                        dataBufferSize = bufferSizeInFrames * outputFormat.BytesPerFrame;

                        // Now we set our format
                        format = outputFormat.ChannelsPerFrame > 1 ? ALFormat.Stereo16 : ALFormat.Mono16;

                        sampleRate = outputFormat.SampleRate;
                    }
                    else
                    {
#if DEBUG
                        Console.WriteLine("ExtAudioFile.Read failed, Error = " + errorStatus);
#endif
                        return(false);
                    }
                } catch (Exception exc) {
#if DEBUG
                    Console.WriteLine("ExtAudioFile.Read failed: " + exc.Message);
#endif
                    return(false);
                } finally {
                    // Don't forget to free our dataBuffer memory pointer that was pinned above
                    meBePinned.Free();
                    // and restore what was allocated to beginwith
                    audioBufferList.Buffers[0].Data = savedDataPtr;
                }
            }
            return(true);
        }