コード例 #1
0
 /// <summary>
 /// Removes a given sprite from the surface, optionally destroying the sprite in the process. ...
 /// </summary>
 public JsNumber remove(Ext.draw.Sprite sprite, bool destroySprite)
 {
     return(null);
 }
コード例 #2
0
 /// <summary>
 /// Removes a given sprite from the surface, optionally destroying the sprite in the process.
 /// You can also call the sprite own remove method.
 /// For example:
 /// <code>drawComponent.surface.remove(sprite);
 /// //or...
 /// sprite.remove();
 /// </code>
 /// </summary>
 /// <param name="sprite">
 /// </param>
 /// <param name="destroySprite">
 /// </param>
 public void remove(Ext.draw.Sprite sprite, bool destroySprite)
 {
 }
コード例 #3
0
 /// <summary>
 /// Inserts a given sprite into the correct position in the items collection, according to
 /// its zIndex. It will be inserted at the end of an existing series of sprites with the same or
 /// lower zIndex. By ensuring sprites are always ordered, this allows surface subclasses to render
 /// the sprites in the correct order for proper z-index stacking.
 /// </summary>
 /// <param name="sprite">
 /// </param>
 /// <returns>
 /// <span><see cref="Number">Number</see></span><div><p>the sprite's new index in the list</p>
 /// </div>
 /// </returns>
 private JsNumber insertByZIndex(Ext.draw.Sprite sprite)
 {
     return(null);
 }
コード例 #4
0
 /// <summary>
 /// Checks if the specified CSS class exists on this element's DOM node.
 /// </summary>
 /// <param name="sprite"><p>The sprite to look into.</p>
 /// </param>
 /// <param name="className"><p>The CSS class to check for</p>
 /// </param>
 /// <returns>
 /// <span><see cref="bool">Boolean</see></span><div><p>True if the class exists, else false</p>
 /// </div>
 /// </returns>
 public bool hasCls(Ext.draw.Sprite sprite, JsString className)
 {
     return(false);
 }
コード例 #5
0
 /// <summary>
 /// Insert or move a given sprite's element to the correct place in the DOM list for its zIndex
 /// </summary>
 /// <param name="sprite">
 /// </param>
 public void applyZIndex(Ext.draw.Sprite sprite)
 {
 }
コード例 #6
0
 /// <summary>
 /// Insert or move a given sprite's element to the correct place in the DOM list for its zIndex ...
 /// </summary>
 public object applyZIndex(Ext.draw.Sprite sprite)
 {
     return(null);
 }