/// <summary> /// Removes a given sprite from the surface, optionally destroying the sprite in the process. ... /// </summary> public JsNumber remove(Ext.draw.Sprite sprite, bool destroySprite) { return(null); }
/// <summary> /// Removes a given sprite from the surface, optionally destroying the sprite in the process. /// You can also call the sprite own remove method. /// For example: /// <code>drawComponent.surface.remove(sprite); /// //or... /// sprite.remove(); /// </code> /// </summary> /// <param name="sprite"> /// </param> /// <param name="destroySprite"> /// </param> public void remove(Ext.draw.Sprite sprite, bool destroySprite) { }
/// <summary> /// Inserts a given sprite into the correct position in the items collection, according to /// its zIndex. It will be inserted at the end of an existing series of sprites with the same or /// lower zIndex. By ensuring sprites are always ordered, this allows surface subclasses to render /// the sprites in the correct order for proper z-index stacking. /// </summary> /// <param name="sprite"> /// </param> /// <returns> /// <span><see cref="Number">Number</see></span><div><p>the sprite's new index in the list</p> /// </div> /// </returns> private JsNumber insertByZIndex(Ext.draw.Sprite sprite) { return(null); }
/// <summary> /// Checks if the specified CSS class exists on this element's DOM node. /// </summary> /// <param name="sprite"><p>The sprite to look into.</p> /// </param> /// <param name="className"><p>The CSS class to check for</p> /// </param> /// <returns> /// <span><see cref="bool">Boolean</see></span><div><p>True if the class exists, else false</p> /// </div> /// </returns> public bool hasCls(Ext.draw.Sprite sprite, JsString className) { return(false); }
/// <summary> /// Insert or move a given sprite's element to the correct place in the DOM list for its zIndex /// </summary> /// <param name="sprite"> /// </param> public void applyZIndex(Ext.draw.Sprite sprite) { }
/// <summary> /// Insert or move a given sprite's element to the correct place in the DOM list for its zIndex ... /// </summary> public object applyZIndex(Ext.draw.Sprite sprite) { return(null); }