public void DisplayNextSentence() { if (sentences.Count == 0) { EndDialogue(); return; } if (personagem != null) { personagem.nExpressao = expressoes.Dequeue(); personagem.ChangeSprite(); } if (anima != null) { anima.ResetTrigger("next"); } string sentence = sentences.Dequeue(); StopAllCoroutines(); StartCoroutine(TypeSentence(sentence)); }