コード例 #1
0
ファイル: ExposePhase.cs プロジェクト: Deneyr/SuperTherapy
        protected override void OnInternalGameEvent(OfficeWorld world, AObject lObject, AObject lObjectTo, string details)
        {
            if (details.Equals("endDialogue"))
            {
                DialogueObject dialogue = world.GetObjectFromId("dialogue toubib") as DialogueObject;

                if (dialogue == lObject)
                {
                    AObject patient = world.GetObjectFromId("patient main");
                    if (this.isSuccess)
                    {
                        patient.SetAnimationIndex(8);
                    }
                    else
                    {
                        patient.SetAnimationIndex(7);
                    }

                    this.timeElapsed = Time.Zero;
                    this.periodPhase = Time.FromSeconds(2);
                    this.moment      = ExposePhaseMoment.END_DIALOGUE;
                }
            }
            else if (details.Equals("speedUpDialogue"))
            {
                DialogueObject dialogue = world.GetObjectFromId("dialogue toubib") as DialogueObject;

                dialogue.SpeedFactor = 10;
            }
        }
コード例 #2
0
ファイル: ExposePhase.cs プロジェクト: Deneyr/SuperTherapy
        public ExposePhase()
        {
            this.periodPhase = Time.FromSeconds(1);

            this.timeElapsed = Time.Zero;

            this.moment = ExposePhaseMoment.START;
        }
コード例 #3
0
ファイル: ExposePhase.cs プロジェクト: Deneyr/SuperTherapy
        public override void UpdateLogic(OfficeWorld world, Time timeElapsed)
        {
            this.timeElapsed += timeElapsed;

            if (this.timeElapsed > periodPhase)
            {
                switch (this.moment)
                {
                case ExposePhaseMoment.START:
                    DialogueObject dialogue = world.GetObjectFromId("dialogue toubib") as DialogueObject;
                    dialogue.LaunchDialogue(2);

                    AObject queueTalk = world.GetObjectFromId("queueTalk main");
                    queueTalk.SetKinematicParameters(new Vector2f(100f, 100f), new Vector2f(0f, 0f));

                    AObject bubble = world.GetObjectFromId("bubble main");
                    bubble.SetAnimationIndex(2);

                    this.timeElapsed = Time.Zero;
                    this.periodPhase = Time.FromSeconds(2);
                    this.moment      = ExposePhaseMoment.BUBBLE_APPEARED;
                    break;

                case ExposePhaseMoment.END_DIALOGUE:
                    dialogue = world.GetObjectFromId("dialogue toubib") as DialogueObject;
                    dialogue.ResetDialogue();

                    bubble = world.GetObjectFromId("bubble main");
                    bubble.SetAnimationIndex(3);

                    queueTalk = world.GetObjectFromId("queueTalk main");
                    queueTalk.SetKinematicParameters(new Vector2f(10000, 10000), new Vector2f(0, 0));
                    this.timeElapsed = Time.Zero;
                    this.periodPhase = Time.FromSeconds(2);
                    this.moment      = ExposePhaseMoment.END;
                    break;

                case ExposePhaseMoment.END:
                    this.NodeState = NodeState.NOT_ACTIVE;
                    break;
                }
            }
        }