public void DoExport() { DisableUI(); var name = InstructionManager.Instance.Instruction.Name; var pathToSave = Application.persistentDataPath; var pathToMedia = Path.Combine(Application.persistentDataPath, "media"); #if !UNITY_EDITOR SaveFileAsync(name, pathToSave, pathToMedia); #else ShowWaitingDialog(); ExportCompleted?.Invoke(this, true); ChangeWaitingDialogText(); EnableUI(); #endif }
public virtual async Task ExportFileAsync(Scene scene, string filePath, bool overwrite) { filePath = CorrectFilePath(filePath); if (File.Exists(filePath) && overwrite) { File.Delete(filePath); _logger?.LogInformation("File {FilePath} deleted successfully", filePath); } await ExportFileImpl(scene, filePath).ConfigureAwait(false); var fi = new FileInfo(filePath); ExportCompleted?.Invoke(this, fi); _logger?.LogInformation("{Ext} file {FilePath} ({Size}) generated successfully", Path.GetExtension(filePath), filePath, Utils.BytesToString(fi.Length)); }
private async void SaveFileAsync(string fileName, string pathToSave, string pathToMedia) { UnityEngine.WSA.Application.InvokeOnUIThread(async() => { FileSavePicker savePicker = new FileSavePicker(); savePicker.SuggestedStartLocation = PickerLocationId.DocumentsLibrary; // Dropdown of file types the user can save the file as savePicker.FileTypeChoices.Add("Archieved Expert Data with Media", new List <string>() { ".zip" }); // Default file name if the user does not type one in or select a file to replace savePicker.SuggestedFileName = fileName + ".zip"; StorageFile file = await savePicker.PickSaveFileAsync(); if (file != null) { InstructionManager.Instance.Instruction.Name = file.DisplayName; InstructionManager.Instance.Save(true, pathToSave); ShowWaitingDialog(); using (Stream zipFileToSave = await file.OpenStreamForWriteAsync()) { // do export async await Task.Run(() => { //open acces to zip file //todo: check mode using (ZipArchive archive = new ZipArchive(zipFileToSave, ZipArchiveMode.Update)) { archive.CreateEntryFromFile(Path.Combine(pathToSave, InstructionManager.Instance.Instruction.Name + ".save"), InstructionManager.Instance.Instruction.Name + ".save"); foreach (var step in InstructionManager.Instance.Instruction.Steps) { foreach (var mediaFile in step.MediaFiles) { archive.CreateEntryFromFile(Path.Combine(pathToMedia, mediaFile.FileName), @"media\" + mediaFile.FileName); } } } }); } // the other app can update the remote version of the file. // Completing updates may require Windows to ask for user input. Windows.Storage.Provider.FileUpdateStatus status = await Windows.Storage.CachedFileManager.CompleteUpdatesAsync(file); if (status == Windows.Storage.Provider.FileUpdateStatus.Complete) { ExportCompleted?.Invoke(this, true); } else { ExportCompleted?.Invoke(this, false); } } else { ExportCompleted?.Invoke(this, false); } ChangeWaitingDialogText(); //EnableUI(); }, false); }
/// <summary> /// Raises the ExportCompleted event /// </summary> /// <param name="e">ExportCompleteArgs</param> protected virtual void OnExportCompleted(ExportCompleteArgs e) { ExportCompleted?.Invoke(this, e); }