コード例 #1
0
        static void Main(string[] args)
        {
            //application tries to write data about printed substance or print set of substances
            while (true)
            {
                try
                {
                    Console.WriteLine("Print \"ALL\" to get list of information about set of chemical substances\nor print a formula to calculate oxygen balance of given chemical substance");

                    var input = Console.ReadLine();
                    if (input == "ALL")
                    {
                        Explosives.ViewTable();
                    }
                    else
                    {
                        Console.WriteLine(new OxygenBalance(input));
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message);
                }
            }
        }
コード例 #2
0
ファイル: Shooter.cs プロジェクト: DeeCeptor/Running_Man
    void Start()
    {
        runner         = GameObject.Find("Runner");
        energyBar      = GameObject.Find("EnergyBar").GetComponent <Slider>();
        rightClickUses = GameObject.Find("Right Click Uses").GetComponent <Text>();

        shootBullet    = new ShootBullet(this);
        spawnDog       = new SpawnDog(this);
        spawnBarricade = new SpawnBarricade(this);
        createMine     = new CreateMine(this);

        // Right click powerup abilities
        noRightClick  = new NoRightClick(this);
        shrapnelBlast = new ShrapnelBlast(this);
        explosives    = new Explosives(this);
        stopCamera    = new StopCamera(this);
        fasterCamera  = new FasterCamera(this);

        abilityList.AddLast(createMine);
        abilityList.AddLast(spawnBarricade);
        abilityList.AddLast(explosives);
        //abilityList.AddLast(stopCamera);
        //abilityList.AddLast(fasterCamera);
        //abilityList.AddLast(shrapnelBlast);
        abilityList.AddFirst(spawnDog);

        leftClickAbility   = shootBullet;
        middleClickAbility = createMine;
        rightClickAbility  = noRightClick;

        // Grab GUI icons
        middleClickText = GameObject.Find("Middle Click Icon").GetComponent <Image>();
        rightClickText  = GameObject.Find("Right Click Icon").GetComponent <Image>();

        middleClickText.sprite = Resources.Load(middleClickAbility.iconString, typeof(Sprite)) as Sprite;
        rightClickText.sprite  = Resources.Load(rightClickAbility.iconString, typeof(Sprite)) as Sprite;
    }