private IEnumerator StartChangingSprites()
 {
     explosionsController.SetOffExplosions();
     for (int i = 0; i < asteroidSprites.Length; i++)
     {
         rend.sprite = asteroidSprites[i];
         yield return(new WaitForSeconds(0.1f));
     }
     rend.sprite = null;
 }
コード例 #2
0
 internal void GotHit()
 {
     explosionsController.SetOffExplosions();
 }