コード例 #1
0
 private void CheckMonster(Vector3 boomPos, float DamageRadius)
 {
     HitPart[] array = ExplosionUtil.CheckMon(boomPos, DamageRadius, includeFriendly: false);
     for (int i = 0; i < array.Length; i++)
     {
         MonProperty[] allComponents = Recursively.GetAllComponents <MonProperty>(array[i].transform, includeInactive: false);
         if (allComponents.Length == 1 && (MyInfoManager.Instance.Slot >= 4 || !allComponents[i].Desc.bRedTeam) && (MyInfoManager.Instance.Slot < 4 || allComponents[i].Desc.bRedTeam))
         {
             MonManager.Instance.Hit(allComponents[0].Desc.Seq, poisonDamage, 1f, -4, Vector3.zero, Vector3.zero, -1);
         }
     }
 }
コード例 #2
0
 private void CheckMonster()
 {
     HitPart[] array = ExplosionUtil.CheckMon(base.transform.position, radius, includeFriendly: false);
     for (int i = 0; i < array.Length; i++)
     {
         MonProperty[] allComponents = Recursively.GetAllComponents <MonProperty>(array[i].transform, includeInactive: false);
         if (allComponents.Length == 1 && (MyInfoManager.Instance.Slot >= 4 || !allComponents[i].Desc.bRedTeam) && (MyInfoManager.Instance.Slot < 4 || allComponents[i].Desc.bRedTeam))
         {
             int num = Mathf.FloorToInt(array[i].damageFactor * CalcPowFrom(array[i].transform.position));
             if (num > 0)
             {
                 MonManager.Instance.Hit(allComponents[0].Desc.Seq, num, 1f, (int)weaponBy, Vector3.zero, Vector3.zero, -1);
             }
         }
     }
 }