コード例 #1
0
    public void Awake()
    {
        enemyMovement = GetComponent <EnemyMovement> ();
        animator      = GetComponent <Animator> ();

        explosionParticleManager = ExplosionParticleManager.Instance;
    }
コード例 #2
0
    void Awake()
    {
//		explosionFX = GameObject.FindGameObjectWithTag("ExplosionFX").GetComponent<ParticleSystem>();
        explosionParticleManager = ExplosionParticleManager.Instance;
        objectPoolManager        = ObjectPoolManager.Instance;
        //TODO probably move it to FireAmmunition (which is called only once)
        objectPoolManager.CreatePool(explosionPrefab, 5);
    }