コード例 #1
0
ファイル: BulletBall.cs プロジェクト: oocast/Zuagon
 // Update is called once per frame
 void Update()
 {
     if (!registered && (collisionCount > maxCollisionCount || Time.time > birthTime + lifeTime))
     {
         explosion.CreateExplosion(transform.position);
         Destroy(gameObject);
     }
 }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        if (temp_ballstobeChanged - ballsToBeChanged >= 2)
        {
            col_recurse = false;
        }
        float mag = GetComponent <Rigidbody>().velocity.magnitude;

        if (mag < speedLimit && mag > 0f)
        {
            GetComponent <Rigidbody>().velocity = speedLimit / mag * GetComponent <Rigidbody>().velocity;
        }
        if (hitCount > 3)
        {
            explosion.CreateExplosion(transform.position);
            Destroy(gameObject);
        }
    }
コード例 #3
0
    void CheckColor()
    {
        if (insertionQueue.Count == 0 && checkColorTable.Count > 0 && Time.time > checkColorRegisterTime + checkColorDelay)
        {
            foreach (KeyValuePair <GameObject, CheckColorTableEntry> kvpair in checkColorTable)
            {
                if (kvpair.Value.covered == false)
                {
                    int idx = balls.IndexOf(kvpair.Key);
                    if (idx < 0)
                    {
                        Debug.LogWarning("Ball not in Chain " + kvpair.Key.name + "ID: " + kvpair.Key.GetInstanceID());
                        // continue seems to avoid the bug
                        // value.cover not work well
                        continue;
                    }
                    int prevCount         = 0;
                    int nextCount         = 0;
                    int counterMagicCount = 0;

                    if (!brokenChainNodeSet.Contains(kvpair.Key))
                    {
                        foreach (GameObject ball in balls.GetRange(idx + 1, balls.Count - (idx + 1)))
                        {
                            if (ball.tag == kvpair.Key.tag || ball.tag == "CounterMagic")
                            {
                                nextCount++;
                                if (checkColorTable.ContainsKey(kvpair.Key))
                                {
                                    kvpair.Value.covered = true;
                                }
                                if (brokenChainNodeSet.Contains(ball))
                                {
                                    break;
                                }
                            }
                            else
                            {
                                break;
                            }
                        }
                    }

                    ArrayList reverseBalls = new ArrayList(balls.GetRange(0, idx));
                    reverseBalls.Reverse();
                    foreach (GameObject ball in reverseBalls)
                    {
                        if ((ball.tag == kvpair.Key.tag || ball.tag == "CounterMagic") &&
                            (!brokenChainNodeSet.Contains(ball)))
                        {
                            prevCount++;
                            if (checkColorTable.ContainsKey(kvpair.Key))
                            {
                                Debug.Log(kvpair.Key.name + " ID: " + kvpair.Key.GetInstanceID() + " is covered in combo");
                                kvpair.Value.covered = true;
                            }
                            if (ball.tag == "CounterMagic")
                            {
                                counterMagicCount++;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (prevCount + nextCount + 1 > 2)
                    {
                        GameObject head, tail;
                        head = (GameObject)balls[idx - prevCount];
                        tail = (GameObject)balls[idx + nextCount];
                        combo++;
                        health.GetDamage(prevCount + nextCount + 1 - counterMagicCount, counterMagicCount, combo);
                        soundManager.PlayComboAudio();

                        if (brokenChainNodeSet.Contains(head))
                        {
                            Debug.LogError("Chain with same color crosses gap");
                        }
                        if (brokenChainNodeSet.Contains(tail))
                        {
                            brokenChainNodeSet.Remove(tail);
                        }
                        if (idx - prevCount > 0)
                        {
                            GameObject headHead = (GameObject)balls[idx - prevCount - 1];
                            if (!brokenChainNodeSet.Contains(headHead))
                            {
                                brokenChainNodeSet.Add(headHead);
                                brokenChainNodeDirty = true;
                            }
                        }

                        foreach (GameObject ball in balls.GetRange(idx - prevCount, prevCount + nextCount + 1))
                        {
                            explosion.CreateExplosion(ball.transform.position);
                            Destroy(ball);
                        }
                        balls.RemoveRange(idx - prevCount, prevCount + nextCount + 1);
                    }
                }
            }
            checkColorTable.Clear();
        }
    }