// Used to destroy surrounding area public void Bang() { Explosion ue = up_explosion.GetComponent <Explosion>(); ue.Blow_Up_Walls(); Explosion re = right_explosion.GetComponent <Explosion>(); re.Blow_Up_Walls(); Explosion de = down_explosion.GetComponent <Explosion>(); de.Blow_Up_Walls(); Explosion le = left_explosion.GetComponent <Explosion>(); le.Blow_Up_Walls(); StartCoroutine(Secondary_Timer()); }