public void SaveHand(ExplodingKittensLib.Models.Players.Player myPlayer) { using (var db = new Pro250_KittensEntities1()) { var getPlayerHandQuery = db.Player_Hand.Where(x => x.PlayerID == myPlayer.Id).ToList(); db.Player_Hand.RemoveRange(getPlayerHandQuery); for (int i = 0; i < myPlayer.Hand.Cards.Count; i++) { db.Player_Hand.Add(new Player_Hand { CardID = myPlayer.Hand.Cards[i].Id, PlayerID = myPlayer.Id }); } db.SaveChanges(); } }
public void savePlayer(ExplodingKittensLib.Models.Players.Player myPlayer, int playerPosition, int gameID) { using (var db = new Pro250_KittensEntities1()) { var playerQuery = db.Players.Where(x => x.PlayerID == myPlayer.Id).First(); if (playerQuery != null) { db.Players.Remove(playerQuery); } db.Players.Add(new Player { PlayerID = myPlayer.Id, Player_Name = myPlayer.Name, Position = playerPosition, GameID = gameID }); db.SaveChanges(); } }
public ExplodingKittensLib.Models.Game loadGame(ExplodingKittensLib.Models.Game myGame) { using (var db = new Pro250_KittensEntities1()) { IQueryable <Player> playersList = db.Players.Where(x => x.GameID == myGame.ID); LinkedList <ExplodingKittensLib.Models.Players.Player> playerObjectsList = new LinkedList <ExplodingKittensLib.Models.Players.Player>(); List <int> cardIDList = new List <int>(); ExplodingKittensLib.Models.WPFDeck myWPFDeck = new ExplodingKittensLib.Models.WPFDeck(myGame, myGame.Players.Count); foreach (Player newPlayer in playersList) { //New Hand and Player ExplodingKittensLib.Models.Hand myHand = new ExplodingKittensLib.Models.Hand(); ExplodingKittensLib.Models.Players.Player myPlayer = new ExplodingKittensLib.Models.Players.Player(newPlayer.PlayerID, myGame); for (int i = 0; i < newPlayer.Player_Hand.Count; i++) { //Add to CardID List to get the hand information cardIDList.Add(newPlayer.Player_Hand.ElementAt(i).CardID); } //Set active Player if (myGame.ActivePlayer.Id == newPlayer.PlayerID) { myPlayer.IsActive = true; } else { myPlayer.IsActive = false; } myHand = myWPFDeck.GetCardStack(cardIDList); myPlayer.Id = newPlayer.PlayerID; myPlayer.Hand = myHand; myPlayer.IsAskedForFavor = false; myPlayer.IsBeingStolenFrom = false; myPlayer.IsUnderAttack = false; myPlayer.Name = newPlayer.Player_Name; playerObjectsList.AddFirst(myPlayer); } myGame.Players = playerObjectsList; } return(myGame); }