public void OnPointerExit(PointerEventData eventData) { ExplainerPanel.Hide(); if (BattleScreenPrefab.CardMousedOver == this.LogicalCard) { BattleScreenPrefab.CardMousedOver = null; } }
public void OnPrefabExit(PointerEventData eventData) { Debug.Log("Exited battle unit prefab; unsetting battle unit moused over"); if (BattleScreenPrefab.BattleUnitMousedOver == this.UnderlyingEntity) { BattleScreenPrefab.BattleUnitMousedOver = null; } ExplainerPanel.Hide(); }
public void OnPointerExit(PointerEventData eventData) { ExplainerPanel.Hide(); }