public void DrawExperience(RenderWindow window, Font font) { _expBarFilled.Size = new Vector2f(_expBar.Size.X * ((float)_experienceManager.GetPercentage() / 100f), _expBar.Size.Y); _expBar.Draw(window, RenderStates.Default); _expBarFilled.Draw(window, RenderStates.Default); Text level = new Text("Level : " + _experienceManager.Level.ToString(), font); level.Position = new Vector2f(_resolution.X - 32 * 15, _resolution.Y - 32); level.CharacterSize = 25; level.Style = Text.Styles.Bold; level.Draw(window, RenderStates.Default); }