public static void GenerateGungeoneerMimicBoss(AssetBundle expandSharedAssets1, GameObject aiActorObject, PlayerController sourcePlayer = null) { if (sourcePlayer == null) { sourcePlayer = GameManager.Instance.PrimaryPlayer; } if (sourcePlayer == null) { return; } tk2dSprite playerSprite = aiActorObject.AddComponent <tk2dSprite>(); ExpandUtility.DuplicateSprite(playerSprite, (sourcePlayer.sprite as tk2dSprite)); // If Player sprite was flipped (aka, player aiming/facing towards the left), then this could cause sprite being shifted left on AIActor. // Always set false to ensure this doesn't happen. playerSprite.FlipX = false; ExpandUtility.GenerateAIActorTemplate(aiActorObject, out m_CorpseObject, aiActorObject.name, System.Guid.NewGuid().ToString(), GunAttachOffset: new Vector3(0.3f, 0.25f, 0), StartingGunID: 472); AIActor CachedEnemyActor = aiActorObject.GetComponent <AIActor>(); if (!aiActorObject | !CachedEnemyActor) { return; } if (ExpandStats.debugMode) { ETGModConsole.Log("Spawning '" + CachedEnemyActor.ActorName + "' with GUID: " + CachedEnemyActor.EnemyGuid + " .", false); } GameObject m_NewHandObject = new GameObject("PlayerMimicHand"); tk2dSprite m_HandSprite = m_NewHandObject.AddComponent <tk2dSprite>(); ExpandUtility.DuplicateSprite(m_HandSprite, sourcePlayer.primaryHand.gameObject.GetComponent <tk2dSprite>()); PlayerHandController m_HandController = m_NewHandObject.AddComponent <PlayerHandController>(); m_HandController.ForceRenderersOff = false; m_HandController.handHeightFromGun = 0.05f; CachedEnemyActor.aiShooter.handObject = m_HandController; // Generate BossCard based on current Player. Texture2D BossCardForeground = ExpandUtility.FlipTexture(Instantiate(sourcePlayer.BosscardSprites[0])); // Mirror thing will be used as static background. (will be the same for all possible boss cards) Texture2D BossCardBackground = expandSharedAssets1.LoadAsset <Texture2D>("MimicInMirror_BossCardBackground"); // Combine foreground boss card generated from PlayerController onto the static background image loased in earlier. Resolutions must match! Texture2D BossCardTexture = ExpandUtility.CombineTextures(BossCardBackground, BossCardForeground); GenericIntroDoer miniBossIntroDoer = aiActorObject.AddComponent <GenericIntroDoer>(); aiActorObject.AddComponent <ExpandGungeoneerMimicIntroDoer>(); miniBossIntroDoer.triggerType = GenericIntroDoer.TriggerType.PlayerEnteredRoom; miniBossIntroDoer.initialDelay = 0.15f; miniBossIntroDoer.cameraMoveSpeed = 14; miniBossIntroDoer.specifyIntroAiAnimator = null; miniBossIntroDoer.BossMusicEvent = "Play_MUS_Boss_Theme_Beholster"; miniBossIntroDoer.PreventBossMusic = false; miniBossIntroDoer.InvisibleBeforeIntroAnim = false; miniBossIntroDoer.preIntroAnim = string.Empty; miniBossIntroDoer.preIntroDirectionalAnim = string.Empty; miniBossIntroDoer.introAnim = "idle"; miniBossIntroDoer.introDirectionalAnim = string.Empty; miniBossIntroDoer.continueAnimDuringOutro = false; miniBossIntroDoer.cameraFocus = null; miniBossIntroDoer.roomPositionCameraFocus = Vector2.zero; miniBossIntroDoer.restrictPlayerMotionToRoom = false; miniBossIntroDoer.fusebombLock = false; miniBossIntroDoer.AdditionalHeightOffset = 0; miniBossIntroDoer.portraitSlideSettings = new PortraitSlideSettings() { bossNameString = "Dopplegunner", bossSubtitleString = "Imposter!", bossQuoteString = "Clone gone rogue...", bossSpritePxOffset = IntVector2.Zero, topLeftTextPxOffset = IntVector2.Zero, bottomRightTextPxOffset = IntVector2.Zero, bgColor = new Color(0, 0, 1, 1) }; if (BossCardTexture) { miniBossIntroDoer.portraitSlideSettings.bossArtSprite = BossCardTexture; miniBossIntroDoer.SkipBossCard = false; CachedEnemyActor.healthHaver.bossHealthBar = HealthHaver.BossBarType.MainBar; } else { miniBossIntroDoer.SkipBossCard = true; CachedEnemyActor.healthHaver.bossHealthBar = HealthHaver.BossBarType.SubbossBar; } miniBossIntroDoer.HideGunAndHand = true; miniBossIntroDoer.SkipFinalizeAnimation = true; miniBossIntroDoer.RegenerateCache(); CachedEnemyActor.BaseMovementSpeed = 8f; CachedEnemyActor.MovementSpeed = 8f; CachedEnemyActor.healthHaver.SetHealthMaximum(1000); CachedEnemyActor.healthHaver.ForceSetCurrentHealth(1000); CachedEnemyActor.healthHaver.overrideBossName = "Dopplegunner"; CachedEnemyActor.healthHaver.RegenerateCache(); CachedEnemyActor.EnemyId = Random.Range(2000, 9999); CachedEnemyActor.EnemyGuid = System.Guid.NewGuid().ToString(); CachedEnemyActor.OverrideDisplayName = ("Dopplegunner"); CachedEnemyActor.ActorName = ("Dopplegunner"); CachedEnemyActor.name = ("Dopplegunner"); CachedEnemyActor.CanTargetEnemies = false; CachedEnemyActor.CanTargetPlayers = true; if (sourcePlayer.characterIdentity == PlayableCharacters.Bullet) { CachedEnemyActor.EnemySwitchState = "Metal_Bullet_Man"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.Convict) { CachedEnemyActor.EnemySwitchState = "Convict"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.CoopCultist) { CachedEnemyActor.EnemySwitchState = "Cultist"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.Cosmonaut) { CachedEnemyActor.EnemySwitchState = "Cosmonaut"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.Guide) { CachedEnemyActor.EnemySwitchState = "Guide"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.Gunslinger) { CachedEnemyActor.EnemySwitchState = "Gunslinger"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.Ninja) { CachedEnemyActor.EnemySwitchState = "Ninja"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.Pilot) { CachedEnemyActor.EnemySwitchState = "Rogue"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.Robot) { CachedEnemyActor.EnemySwitchState = "Robot"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.Soldier) { CachedEnemyActor.EnemySwitchState = "Marine"; } else if (sourcePlayer.characterIdentity == PlayableCharacters.Eevee) { CachedEnemyActor.EnemySwitchState = "Convict"; ExpandShaders.ApplyParadoxPlayerShader(CachedEnemyActor.sprite); } else { CachedEnemyActor.EnemySwitchState = "Gun Cultist"; } ExpandGungeoneerMimicBossController playerMimicController = aiActorObject.AddComponent <ExpandGungeoneerMimicBossController>(); playerMimicController.m_Player = sourcePlayer; aiActorObject.AddComponent <ExpandGungeoneerMimicDeathController>(); if (CachedEnemyActor.GetComponent <ExpandGungeoneerMimicIntroDoer>()) { GenericIntroDoer genericIntroDoer = CachedEnemyActor.gameObject.GetComponent <GenericIntroDoer>(); FieldInfo field = typeof(GenericIntroDoer).GetField("m_specificIntroDoer", BindingFlags.Instance | BindingFlags.NonPublic); field.SetValue(genericIntroDoer, CachedEnemyActor.GetComponent <ExpandGungeoneerMimicIntroDoer>()); } CachedEnemyActor.aiAnimator.enabled = false; CachedEnemyActor.spriteAnimator.Stop(); CachedEnemyActor.spriteAnimator.DefaultClipId = 0; CachedEnemyActor.spriteAnimator.playAutomatically = false; List <tk2dSpriteAnimationClip> m_AnimationClips = new List <tk2dSpriteAnimationClip>(); foreach (tk2dSpriteAnimationClip clip in sourcePlayer.spriteAnimator.Library.clips) { if (!string.IsNullOrEmpty(clip.name)) { if (clip.name.ToLower() == "dodge") { m_AnimationClips.Add(clip); if (clip.frames != null && clip.frames.Length > 0) { if (!sourcePlayer.UseArmorlessAnim) { CachedEnemyActor.sprite.SetSprite(clip.frames[0].spriteId); } } } else if (clip.name.ToLower() == "dodge_armorless") { m_AnimationClips.Add(clip); if (clip.frames != null && clip.frames.Length > 0) { if (sourcePlayer.UseArmorlessAnim) { CachedEnemyActor.sprite.SetSprite(clip.frames[0].spriteId); } } } else if (clip.name.ToLower() == "run_down") { m_AnimationClips.Add(clip); } else if (clip.name.ToLower() == "run_down_armorless") { m_AnimationClips.Add(clip); } else if (clip.name.ToLower() == "death_shot") { m_AnimationClips.Add(clip); } else if (clip.name.ToLower() == "death_shot_armorless") { m_AnimationClips.Add(clip); } } } if (m_AnimationClips.Count > 0) { if (!CachedEnemyActor.spriteAnimator.Library) { CachedEnemyActor.spriteAnimator.Library = aiActorObject.AddComponent <tk2dSpriteAnimation>(); } CachedEnemyActor.spriteAnimator.Library.clips = m_AnimationClips.ToArray(); } CachedEnemyActor.healthHaver.RegenerateCache(); BehaviorSpeculator customBehaviorSpeculator = aiActorObject.AddComponent <BehaviorSpeculator>(); customBehaviorSpeculator.OverrideBehaviors = new List <OverrideBehaviorBase>(0); customBehaviorSpeculator.TargetBehaviors = new List <TargetBehaviorBase>(0); customBehaviorSpeculator.MovementBehaviors = new List <MovementBehaviorBase>(0); customBehaviorSpeculator.AttackBehaviors = new List <AttackBehaviorBase>(0); customBehaviorSpeculator.OtherBehaviors = new List <BehaviorBase>(0); customBehaviorSpeculator.InstantFirstTick = false; customBehaviorSpeculator.TickInterval = 0.1f; customBehaviorSpeculator.PostAwakenDelay = 0.5f; customBehaviorSpeculator.RemoveDelayOnReinforce = false; customBehaviorSpeculator.OverrideStartingFacingDirection = false; customBehaviorSpeculator.StartingFacingDirection = -90f; customBehaviorSpeculator.SkipTimingDifferentiator = false; customBehaviorSpeculator.RegenerateCache(); // BehaviorSpeculator is a serialized object. You must build these lists (or create new empty lists) and save them before the game can instantiate it correctly! ISerializedObject m_TargetBehaviorSpeculatorSeralized = customBehaviorSpeculator; m_TargetBehaviorSpeculatorSeralized.SerializedObjectReferences = new List <Object>(0); m_TargetBehaviorSpeculatorSeralized.SerializedStateKeys = new List <string>() { "OverrideBehaviors", "TargetBehaviors", "MovementBehaviors", "AttackBehaviors", "OtherBehaviors" }; m_TargetBehaviorSpeculatorSeralized.SerializedStateValues = new List <string>() { "[]", "[]", "[]", "[]", "[]" }; CachedEnemyActor.RegenerateCache(); return; }
private void DoInitialConfiguration(PlayerController player) { m_AIActor.sprite.SetSprite(player.sprite.Collection, player.sprite.GetCurrentSpriteDef().name); tk2dSprite m_HandSprite = m_AIActor.aiShooter.handObject.gameObject.AddComponent <tk2dSprite>(); ExpandUtility.DuplicateSprite(m_HandSprite, player.primaryHand.gameObject.GetComponent <tk2dSprite>()); m_AIActor.aiShooter.handObject.sprite.SetSprite(player.primaryHand.sprite.Collection, player.primaryHand.sprite.GetCurrentSpriteDef().name); // Generate BossCard based on current Player. Texture2D BossCardForeground = ExpandUtility.FlipTexture(Instantiate(player.BosscardSprites[0])); // Mirror thing will be used as static background. (will be the same for all possible boss cards) Texture2D BossCardBackground = ExpandAssets.LoadAsset <Texture2D>("MimicInMirror_BossCardBackground"); // Combine foreground boss card generated from PlayerController onto the static background image loased in earlier. Resolutions must match! Texture2D BossCardTexture = ExpandUtility.CombineTextures(BossCardBackground, BossCardForeground); GenericIntroDoer miniBossIntroDoer = gameObject.GetComponent <GenericIntroDoer>(); if (BossCardTexture) { miniBossIntroDoer.portraitSlideSettings.bossArtSprite = BossCardTexture; } if (player.characterIdentity == PlayableCharacters.Bullet) { m_AIActor.EnemySwitchState = "Metal_Bullet_Man"; } else if (player.characterIdentity == PlayableCharacters.Convict) { m_AIActor.EnemySwitchState = "Convict"; } else if (player.characterIdentity == PlayableCharacters.CoopCultist) { m_AIActor.EnemySwitchState = "Cultist"; } else if (player.characterIdentity == PlayableCharacters.Cosmonaut) { m_AIActor.EnemySwitchState = "Cosmonaut"; } else if (player.characterIdentity == PlayableCharacters.Guide) { m_AIActor.EnemySwitchState = "Guide"; } else if (player.characterIdentity == PlayableCharacters.Gunslinger) { m_AIActor.EnemySwitchState = "Gunslinger"; } else if (player.characterIdentity == PlayableCharacters.Ninja) { m_AIActor.EnemySwitchState = "Ninja"; } else if (player.characterIdentity == PlayableCharacters.Pilot) { m_AIActor.EnemySwitchState = "Rogue"; } else if (player.characterIdentity == PlayableCharacters.Robot) { m_AIActor.EnemySwitchState = "Robot"; } else if (player.characterIdentity == PlayableCharacters.Soldier) { m_AIActor.EnemySwitchState = "Marine"; } else if (player.characterIdentity == PlayableCharacters.Eevee) { m_AIActor.EnemySwitchState = "Convict"; ExpandShaders.ApplyParadoxPlayerShader(m_AIActor.sprite); } else { m_AIActor.EnemySwitchState = "Gun Cultist"; } List <tk2dSpriteAnimationClip> m_AnimationClips = new List <tk2dSpriteAnimationClip>(); foreach (tk2dSpriteAnimationClip clip in player.spriteAnimator.Library.clips) { if (!string.IsNullOrEmpty(clip.name)) { if (clip.name.ToLower() == "dodge") { m_AnimationClips.Add(clip); if (clip.frames != null && clip.frames.Length > 0) { if (!player.UseArmorlessAnim) { m_AIActor.sprite.SetSprite(clip.frames[0].spriteId); } } } else if (clip.name.ToLower() == "dodge_armorless") { m_AnimationClips.Add(clip); if (clip.frames != null && clip.frames.Length > 0) { if (player.UseArmorlessAnim) { m_AIActor.sprite.SetSprite(clip.frames[0].spriteId); } } } else if (clip.name.ToLower() == "run_down") { m_AnimationClips.Add(clip); } else if (clip.name.ToLower() == "run_down_armorless") { m_AnimationClips.Add(clip); } else if (clip.name.ToLower() == "death_shot") { m_AnimationClips.Add(clip); } else if (clip.name.ToLower() == "death_shot_armorless") { m_AnimationClips.Add(clip); } } } if (m_AnimationClips.Count > 0) { if (!m_AIActor.spriteAnimator.Library) { m_AIActor.spriteAnimator.Library = m_AIActor.gameObject.AddComponent <tk2dSpriteAnimation>(); } m_AIActor.spriteAnimator.Library.clips = m_AnimationClips.ToArray(); } MirrorController mirror = ExpandPrefabs.CurrsedMirror.GetComponent <MirrorController>(); MirrorBase = Instantiate(ExpandPrefabs.DoppelgunnerMirror, gameObject.transform.position - new Vector3(0.25f, 1), Quaternion.identity); ShatterSystem = Instantiate(mirror.ShatterSystem, MirrorBase.transform.position, Quaternion.identity); ShatterSystem.SetActive(false); ShatterSystem.transform.parent = MirrorBase.transform; MirrorShatterFX = Instantiate(ExpandPrefabs.DoppelgunnerMirrorFX, (MirrorBase.transform.position - Vector3.one), Quaternion.identity); MirrorShatterFX.SetActive(false); }