コード例 #1
0
        protected virtual void OnExited(EventArgs e)
        {
            Trace.TraceInformation("App exited: '{0} {1}', ExitCode={2}, ExitTime='{3}'",
                                   FileName, CmdLine, ExitCode, ExitTime);

            Exited?.Invoke(this, e);
        }
コード例 #2
0
        public void Start(params string[] args)
        {
            if (!BinaryFile.Exists)
            {
                throw new FileNotFoundException("The binary file does not exist.", BinaryFile.FullName);
            }

            Log.Clear();
            Process = new Process
            {
                StartInfo = new ProcessStartInfo
                {
                    FileName  = BinaryFile.FullName,
                    Arguments = string.Join(' ', args),
                    RedirectStandardOutput = true,
                    RedirectStandardError  = true,
                    CreateNoWindow         = HideWindow,
                    WorkingDirectory       = BinaryFile.Directory.FullName
                }
            };
            Process.OutputDataReceived += (s, e) => Log.TryAdd(DateTime.Now, e?.Data);
            Process.ErrorDataReceived  += (s, e) => Log.TryAdd(DateTime.Now, e?.Data);
            Process.Exited             += (s, e) =>
            {
                Exited?.Invoke(this, Process.ExitCode);
                IsRunning = false;
            };
            Process.Start();
            Process.BeginOutputReadLine();
            Process.BeginErrorReadLine();
            IsRunning = true;
        }
コード例 #3
0
ファイル: Slider.cs プロジェクト: egg82/Egg82LibEnhanced
        private void onMouseMove(object sender, MouseMoveEventArgs e)
        {
            if (inputEngine.Mouse.CurrentWindow == Window && e.X >= GlobalX + _hitBox.X && e.X <= GlobalX + _hitBox.X + _hitBox.Width && e.Y >= GlobalY + _hitBox.Y && e.Y <= GlobalY + _hitBox.Y + _hitBox.Height)
            {
                if (_state == InteractableState.Normal)
                {
                    _state = InteractableState.Hover;
                    Entered?.Invoke(this, EventArgs.Empty);
                }
            }
            else
            {
                if (_state == InteractableState.Hover)
                {
                    _state = InteractableState.Normal;
                    Exited?.Invoke(this, EventArgs.Empty);
                }
            }

            if (_state == InteractableState.Down)
            {
                tickX       = MathUtil.Clamp(GlobalX, GlobalX + barBitmap.Width, inputEngine.Mouse.X) - GlobalX - tickBitmap.Width / 2.0d;
                needsUpdate = true;
                ValueChanged?.Invoke(this, EventArgs.Empty);
            }
        }
コード例 #4
0
    public override void Exit()
    {
        _targetController.TargetClicked -= OnTargetClicked;
        _input.PressedCancel            -= OnPressedCancel;

        Exited?.Invoke();
    }
コード例 #5
0
ファイル: LvLauncher.cs プロジェクト: auge/LabVIEW-CLI
        private void Process_Exited(object sender, EventArgs e)
        {
            output.writeInfo("LabVIEW process exited. Checking for process switch");

            Process newProcess = findLabVIEWProcessByPath(lvProcess.StartInfo.FileName);

            if (newProcess != null) //found a process.
            {
                output.writeInfo("LabVIEW still found with PID " + newProcess.Id.ToString());
                lvProcess       = newProcess;
                processSwitched = true;
            }
            else
            {
                output.writeInfo("LabVIEW/App exiting...");

                //check exit code if we havent switched processes. (If we have then this is unsupported.)
                if (!processSwitched)
                {
                    //notify if it looks like it wasn't a clean exit.
                    if (lvProcess.ExitCode != 0)
                    {
                        output.writeError("LabVIEW exited with code " + lvProcess.ExitCode.ToString());
                    }
                    else
                    {
                        output.writeInfo("LabVIEW exited with code " + lvProcess.ExitCode.ToString());
                    }
                }

                lvExited.Set();
                Exited?.Invoke(sender, e);
            }
        }
コード例 #6
0
ファイル: Client.cs プロジェクト: FaNtA91/pokemonapi
 private void process_Exited(object sender, EventArgs e)
 {
     if (Exited != null)
     {
         Exited.Invoke(this, e);
     }
 }
コード例 #7
0
        public async Task <bool> LaunchGameAsync(LaunchProfile profile, Version version)
        {
            var startInfo = new ProcessStartInfo
            {
                FileName               = profile.IsDebugMode ? _gamePathService.JavaPath : _gamePathService.JavawPath,
                WorkingDirectory       = _gamePathService.WorkingDir,
                Arguments              = BuildArguments(profile, version),
                UseShellExecute        = profile.IsDebugMode,
                RedirectStandardOutput = !profile.IsDebugMode,
                RedirectStandardError  = !profile.IsDebugMode,
            };

            _gameProcess = Process.Start(startInfo);

            _gameProcess.EnableRaisingEvents = true;
            _gameProcess.Exited += (s, e) => Exited?.Invoke(_gameProcess.ExitCode);

            if (!profile.IsDebugMode)
            {
                _gameProcess.ErrorDataReceived += (s, e) => ErrorReceived?.Invoke(e.Data);
                _gameProcess.BeginErrorReadLine();

                _gameProcess.OutputDataReceived += (s, e) => LogReceived?.Invoke(e.Data);
                _gameProcess.BeginOutputReadLine();

                if (!_gameProcess.HasExited)
                {
                    await Task.Run(() => _gameProcess.WaitForInputIdle());
                }
            }

            return(!_gameProcess.HasExited);
        }
コード例 #8
0
ファイル: Screen.cs プロジェクト: DINKIN/osu-framework
        /// <summary>
        /// Exits this Screen.
        /// </summary>
        /// <param name="source">Provides an exit source (used when skipping no-longer-valid modes upwards in stack).</param>
        protected void ExitFrom(Screen source)
        {
            if (hasExited)
            {
                return;
            }

            if (OnExiting(ParentScreen))
            {
                return;
            }

            hasExited = true;

            if (ValidForResume || source == this)
            {
                Content.Expire();
            }

            //propagate down the LifetimeEnd from the exit source.
            LifetimeEnd = source.Content.LifetimeEnd;

            Exited?.Invoke(ParentScreen);
            ParentScreen?.startResume(source);
            ParentScreen = null;

            Exited     = null;
            ModePushed = null;
        }
コード例 #9
0
        public BasicGameWindow(int width, int height)
            : base(width, height, GraphicsMode.Default,
                   "window", GameWindowFlags.Default, DisplayDevice.Default,
                   3, 2, ContextFlags)
        {
            Closing += (sender, e) => e.Cancel = ExitRequested?.Invoke() ?? false;
            Closed  += (sender, e) => Exited?.Invoke();
            Cursor   = MouseCursor.Empty;

            MakeCurrent();

            string version = GL.GetString(StringName.Version);
            string versionNumberSubstring = GetVersionNumberSubstring(version);

            GLVersion = new Version(versionNumberSubstring);
            version   = GL.GetString(StringName.ShadingLanguageVersion);
            if (!string.IsNullOrEmpty(version))
            {
                try
                {
                    GLSLVersion = new Version(versionNumberSubstring);
                }
                catch (Exception e)
                {
                    Logger.Error(e, $@"couldn't set GLSL version using string '{version}'");
                }
            }

            if (GLSLVersion == null)
            {
                GLSLVersion = new Version();
            }

            //Set up OpenGL related characteristics
            GL.Disable(EnableCap.DepthTest);
            GL.Disable(EnableCap.StencilTest);
            GL.Enable(EnableCap.Blend);
            GL.Enable(EnableCap.ScissorTest);

            string extensions    = "";
            int    numExtensions = GL.GetInteger(GetPName.NumExtensions);

            for (int i = 0; i < numExtensions;)
            {
                extensions += GL.GetString(StringNameIndexed.Extensions, i);
                if (++i < numExtensions)
                {
                    extensions += " ";
                }
            }

            Logger.Log($@"GL Initialized
                        GL Version:                 {GL.GetString(StringName.Version)}
                        GL Renderer:                {GL.GetString(StringName.Renderer)}
                        GL Shader Language version: {GL.GetString(StringName.ShadingLanguageVersion)}
                        GL Vendor:                  {GL.GetString(StringName.Vendor)}
                        GL Extensions:              {extensions}", LoggingTarget.Runtime, LogLevel.Important);

            Context.MakeCurrent(null);
        }
コード例 #10
0
        /// <summary>
        /// Start the psuedoconsole and run the process as shown in
        /// https://docs.microsoft.com/en-us/windows/console/creating-a-pseudoconsole-session#creating-the-pseudoconsole
        /// </summary>
        /// <param name="command">the command to run, e.g. cmd.exe</param>
        /// <param name="consoleHeight">The height (in characters) to start the pseudoconsole with. Defaults to 80.</param>
        /// <param name="consoleWidth">The width (in characters) to start the pseudoconsole with. Defaults to 30.</param>
        public void Start(string command, string directory, int consoleWidth = 80, int consoleHeight = 30)
        {
            _inputPipe     = new PseudoConsolePipe();
            _outputPipe    = new PseudoConsolePipe();
            _pseudoConsole = PseudoConsole.Create(_inputPipe.ReadSide, _outputPipe.WriteSide, consoleWidth, consoleHeight);

            using (var process = ProcessFactory.Start(command, directory, PseudoConsole.PseudoConsoleThreadAttribute, _pseudoConsole.Handle))
            {
                // copy all pseudoconsole output to a FileStream and expose it to the rest of the app
                ConsoleOutStream = new FileStream(_outputPipe.ReadSide, FileAccess.Read);
                OutputReady.Invoke(this, EventArgs.Empty);

                // Store input pipe handle, and a writer for later reuse
                _consoleInputPipeWriteHandle = _inputPipe.WriteSide;
                _consoleInputWriter          = new StreamWriter(new FileStream(_consoleInputPipeWriteHandle, FileAccess.Write))
                {
                    AutoFlush = true
                };

                // free resources in case the console is ungracefully closed (e.g. by the 'x' in the window titlebar)
                OnClose(() => DisposeResources(process, _pseudoConsole, _outputPipe, _inputPipe, _consoleInputWriter));

                WaitForExit(process).WaitOne(Timeout.Infinite);
            }
            Exited?.Invoke(this, EventArgs.Empty);
        }
コード例 #11
0
 protected void ExitState()
 {
     Debug.LogFormat("Exit state: [{0}]", StateID);
     Flags.Clear();
     OnExit();
     Exited?.Invoke(StateID);
 }
コード例 #12
0
        private Win32Process(NativeMethods.PROCESS_INFORMATION pi, StreamWriter stdin, StreamReader stdout, StreamReader stderror)
        {
            StandardInput  = stdin;
            StandardOutput = stdout;
            StandardError  = stderror;
            _hasExited     = false;
            _exitCodeLock  = new object();
            Id             = pi.dwProcessId;
            MainThreadId   = pi.dwThreadId;
            _processHandle = new SafeProcessHandle(pi.hProcess, true);

            var threadHandle = new SafeThreadHandle(pi.hThread);
            var wait         = new ProcessWaitHandle(_processHandle);

            _registeredWait = ThreadPool.RegisterWaitForSingleObject(wait, (o, t) => {
                _registeredWait.Unregister(wait);
                SetExitState();
                Exited?.Invoke(this, EventArgs.Empty);
                _processHandle.Close();
                threadHandle.Close();
                wait.Close();
            }, null, -1, true);

            _disposable
            .Add(() => _registeredWait.Unregister(wait))
            .Add(_processHandle)
            .Add(threadHandle)
            .Add(wait);
        }
コード例 #13
0
        /// <summary>
        /// Exits this GameMode.
        /// </summary>
        public void Exit()
        {
            if (hasExited)
            {
                return;
            }

            if (OnExiting(ParentGameMode))
            {
                return;
            }

            hasExited = true;

            Content.Expire();
            LifetimeEnd = Content.LifetimeEnd;

            ParentGameMode?.startResume(this);
            Exited?.Invoke(ParentGameMode);
            if (ParentGameMode?.ValidForResume == false)
            {
                ParentGameMode.Exit();
            }
            ParentGameMode = null;

            Exited     = null;
            ModePushed = null;
        }
コード例 #14
0
        public EsoClient(string steamAppID, FolderBrowserDialog folderBrowser)
        {
            ProcessName    = "eso64";
            _steamAppID    = (steamAppID ?? string.Empty).Replace("steam://rungameid/", "");
            _folderBrowser = folderBrowser;

            _tick = new Timer
            {
                Interval = 1000,
                Enabled  = true
            };

            _tick.Tick += (s, e) =>
            {
                if (Exists && !IsRunning)
                {
                    IsRunning = true;
                    Started?.Invoke(this, e);
                }

                else if (!Exists && IsRunning)
                {
                    IsRunning = false;
                    Exited?.Invoke(this, e);
                }
            };
        }
コード例 #15
0
        /// <summary>
        /// Creates a <see cref="GameWindow"/> with a given <see cref="IGameWindow"/> implementation.
        /// </summary>
        protected GameWindow([NotNull] IGameWindow implementation)
        {
            Implementation          = implementation;
            Implementation.KeyDown += OnKeyDown;

            Closing += (sender, e) => e.Cancel = ExitRequested?.Invoke() ?? false;
            Closed  += (sender, e) => Exited?.Invoke();

            MouseEnter += (sender, args) => CursorInWindow = true;
            MouseLeave += (sender, args) => CursorInWindow = false;

            FocusedChanged += (o, e) => isActive.Value = Focused;

            bool firstUpdate = true;

            UpdateFrame += (o, e) =>
            {
                if (firstUpdate)
                {
                    isActive.Value = Focused;
                    firstUpdate    = false;
                }
            };

            WindowStateChanged += (o, e) => isActive.Value = WindowState != WindowState.Minimized;

            MakeCurrent();

            string version = GL.GetString(StringName.Version);
            string versionNumberSubstring = getVersionNumberSubstring(version);

            GLVersion = new Version(versionNumberSubstring);
            version   = GL.GetString(StringName.ShadingLanguageVersion);
            if (!string.IsNullOrEmpty(version))
            {
                try
                {
                    GLSLVersion = new Version(versionNumberSubstring);
                }
                catch (Exception e)
                {
                    Logger.Error(e, $@"couldn't set GLSL version using string '{version}'");
                }
            }

            if (GLSLVersion == null)
            {
                GLSLVersion = new Version();
            }

            Logger.Log($@"GL Initialized
                        GL Version:                 {GL.GetString(StringName.Version)}
                        GL Renderer:                {GL.GetString(StringName.Renderer)}
                        GL Shader Language version: {GL.GetString(StringName.ShadingLanguageVersion)}
                        GL Vendor:                  {GL.GetString(StringName.Vendor)}
                        GL Extensions:              {GL.GetString(StringName.Extensions)}");

            Context.MakeCurrent(null);
        }
コード例 #16
0
        private void ProcessOnExited(object sender, EventArgs e)
        {
            Exited?.Invoke(this, new ProcessExitedEventArgs(_process.ExitCode));

            _process.Kill();
            _process.Dispose();
            _process = null;
        }
コード例 #17
0
 private void CmdProcess_Exited(object sender, EventArgs e)
 {
     Exited?.Invoke(sender, new ProcessExitAgs()
     {
         Command = m_command
     });
     m_command = String.Empty;
 }
コード例 #18
0
ファイル: LANLobby.cs プロジェクト: hesto2/xna-cncnet-client
 private void BtnMainMenu_LeftClick(object sender, EventArgs e)
 {
     Visible = false;
     Enabled = false;
     SendMessage("QUIT");
     socket.Close();
     Exited?.Invoke(this, EventArgs.Empty);
 }
コード例 #19
0
 private void ReceiveExit(object sender, EventArgs e)
 {
     Task.WhenAll(_stdoutTask !.Task, _stderrTask !.Task).ContinueWith(task =>
     {
         Exited?.Invoke(sender, GetResult());
         return(_mainTask.TrySetResult(true));
     });
 }
コード例 #20
0
 private void OnDisconnected(object sender, EventArgs e)
 {
     if (_stream != null)
     {
         _stream.Dispose();
     }
     Exited?.Invoke(this, null);
 }
コード例 #21
0
 private void OnExited(object sender, EventArgs e)
 {
     if (!HasExited)
     {
         HasExited = true;
         Exited?.Invoke(this, EventArgs.Empty);
     }
 }
コード例 #22
0
        private void Process_Exited(object?sender, EventArgs e)
        {
            logger.LogInformation("Clash exited.");

            Stop();

            Exited?.Invoke();
        }
コード例 #23
0
        private bool p_KillProcess()
        {
            if (_process == null)
            {
                return(true);
            }

            if (state == State.Killing)
            {
                return(false);
            }

            //Update the state
            bool isExiting = state == State.Exiting;

            state = State.Killing;

            try
            {
                //Kill the process if we are exiting
                if (!_process.HasExited && !isExiting)
                {
                    Log("Killing Process");
                    try
                    {
                        _process.StandardOutput.Close();
                        _process.Kill();
                    }
                    catch (System.ComponentModel.Win32Exception ex)
                    {
                        LogError(ex, "Failed to kill: {0}");
                    }

                    //Read to end then wait for exit
                    Log("Reading until end...");

                    Log("Waiting for exit");
                    _process?.WaitForExit();
                }
            }
            catch (System.InvalidOperationException e)
            {
                LogError(e, "IOE: {0}");
            }

            //Dispose of the process
            Log("Disposing and cleaning up process");
            _process?.Dispose();
            _process = null;

            Log("Killing finished");
            state = State.Offline;

            Log("Invoking On Exit");
            Exited?.Invoke();
            return(true);
        }
コード例 #24
0
        public void WaitForExit(bool assertSuccess)
        {
            Exited.Wait();

            if (assertSuccess && _process.ExitCode != 0)
            {
                throw new Exception($"Process exited with code {_process.ExitCode}\nStdErr: {Error}\nStdOut: {Output}");
            }
        }
コード例 #25
0
ファイル: LaunchService.cs プロジェクト: Goose-Bomb/GBCLV3
        private void OnExited(object sender, EventArgs e)
        {
            _gameProcess.Exited             -= OnExited;
            _gameProcess.OutputDataReceived -= OnOutputDataReceived;
            _gameProcess.ErrorDataReceived  -= OnErrorDaraReceived;

            _logService.Info(nameof(LaunchService), $"Game exited with {_gameProcess.ExitCode}");
            Exited?.Invoke(_gameProcess.ExitCode);
        }
コード例 #26
0
ファイル: ContactHandler2D.cs プロジェクト: disas69/Asteroids
        private void OnTriggerExit2D(Collider2D other)
        {
            var component = other.GetComponent <T>();

            if (component != null)
            {
                Exited.SafeInvoke(component);
            }
        }
コード例 #27
0
        protected override void BtnLeaveGame_LeftClick(object sender, EventArgs e)
        {
            this.Enabled = false;
            this.Visible = false;

            Exited?.Invoke(this, EventArgs.Empty);

            topBar.RemovePrimarySwitchable(this);
        }
コード例 #28
0
 public void Exit(int exitCode)
 {
     if (!HasExited)
     {
         IsRunningService = false;
         ExitCode         = exitCode;
         HasExited        = true;
         Exited?.Invoke();
     }
 }
コード例 #29
0
ファイル: ServiceProcess.cs プロジェクト: maosierra/AxoTools
        private void OnExited(object sender, EventArgs e)
        {
            if (!HasExited)
            {
                //Wait for all output to be processed
                _process.WaitForExit();

                HasExited = true;
                Exited?.Invoke(this, EventArgs.Empty);
            }
        }
コード例 #30
0
ファイル: GameWindow.cs プロジェクト: Acivev/osu
        protected GameWindow(int width, int height)
            : this(new OpenTK.GameWindow(width, height, new GraphicsMode(GraphicsMode.Default.ColorFormat, GraphicsMode.Default.Depth, GraphicsMode.Default.Stencil, GraphicsMode.Default.Samples, GraphicsMode.Default.AccumulatorFormat, 3)))
        {
            var gw = (OpenTK.GameWindow)Implementation;

            gw.Closing += (sender, e) => e.Cancel = ExitRequested?.Invoke() ?? false;
            gw.Closed  += (sender, e) => Exited?.Invoke();

            gw.MouseEnter += (sender, args) => CursorInWindow = true;
            gw.MouseLeave += (sender, args) => CursorInWindow = false;
        }