// Use this for initialization void Start() { DontDestroyOnLoad(this.gameObject); LoadData("EffectArray", Excel_EffectArray.Instance().LoadData); LoadData("Effect", Excel_Effect.Instance().LoadData); Debug.Log("DataManager add Finshed "); }
public static Excel_EffectArray Instance() { if (null == mInstance) { mInstance = new Excel_EffectArray(); } return(mInstance); }
// Update is called once per frame void OnGUI() { if (GUI.Button(new Rect(10, 20, 100, 30), "Random")) { RemoveForeScripts(target); AddScripts(target, Excel_EffectArray.Instance().GetRandom()); } }
// Update is called once per frame //void OnGUI () { // if (GUI.Button(new Rect(10,20,100,30),"Random")) { // RemoveForeScripts(target); // AddScripts(target,Excel_EffectArray.Instance().GetRandom()); // } //} public void RandomEffect() { RemoveForeScripts(target); AddScripts(target, Excel_EffectArray.Instance().GetRandom()); }