public static void Send(GameObject recipient, ExaminablePlayer examinablePlayer, bool observed) { var msg = new PlayerExaminationMessage() { ItemStorage = examinablePlayer.gameObject.NetId(), VisibleName = examinablePlayer.GetPlayerNameString(), Species = examinablePlayer.GetPlayerSpeciesString(), Job = examinablePlayer.GetPlayerJobString(), Status = examinablePlayer.GetPlayerStatusString(), AdditionalInformations = examinablePlayer.GetAdditionalInformations(), Observed = observed }; msg.SendTo(recipient); }
public static void Send(GameObject recipient, ExaminablePlayer examinablePlayer, bool observed) { var msg = new NetMessage() { slotInformation = examinablePlayer.GetComponent <DynamicItemStorage>().GetSetData, ItemStorage = examinablePlayer.gameObject.NetId(), VisibleName = examinablePlayer.GetPlayerNameString(), Species = examinablePlayer.GetPlayerSpeciesString(), Job = examinablePlayer.GetPlayerJobString(), Status = examinablePlayer.GetPlayerStatusString(), AdditionalInformation = examinablePlayer.GetAdditionalInformation(), Observed = observed }; SendTo(recipient, msg); }