public override async Task <bool> ExecuteRotation(ExGatherTag tag) { if (tag.IsUnspoiled()) { await SingleMindImpulsive(tag); await SingleMindImpulsive(tag); await SingleMindMethodical(tag); await IncreaseChance(tag); } else { if (Core.Player.CurrentGP >= 600 && (GatheringManager.SwingsRemaining > 4 || tag.CanUseCordial())) { if (Core.Player.ClassLevel >= 57) { await SingleMindImpulsive(tag); await SingleMindImpulsive(tag); await SingleMindMethodical(tag); await IncreaseChance(tag); } else { await Discerning(tag); await AppraiseAndRebuff(tag); await AppraiseAndRebuff(tag); await Methodical(tag); await IncreaseChance(tag); } } else { await Impulsive(tag); await Impulsive(tag); await Instinctual(tag); } } return(true); }
public override async Task <bool> ExecuteRotation(ExGatherTag tag) { if (tag.IsUnspoiled()) { await UtmostCaution(tag); await AppraiseAndRebuff(tag); #if RB_CN await UtmostCaution(tag); #endif await Methodical(tag); await AppraiseAndRebuff(tag); await Methodical(tag); await IncreaseChance(tag); } else { // if 58+ if (tag.GatherItem.Chance < 98 && Core.Player.CurrentGP >= 600) { // if 60 or cordial is ready and is 58 if (tag.GatherItem.Chance < 97 || tag.CanUseCordial(Attributes.RequiredTimeInSeconds)) { var appraisalsRemaining = 4; await Impulsive(tag); appraisalsRemaining--; if (HasDiscerningEye) { await UtmostSingleMindMethodical(tag); appraisalsRemaining--; } await Impulsive(tag); appraisalsRemaining--; if (HasDiscerningEye) { await UtmostSingleMindMethodical(tag); appraisalsRemaining--; } if (appraisalsRemaining == 2) { await Methodical(tag); } if (appraisalsRemaining == 1) { await UtmostDiscerningMethodical(tag); } await IncreaseChance(tag); return(true); } } await Impulsive(tag); await Impulsive(tag); await Methodical(tag); return(true); } return(true); }
public override async Task<bool> ExecuteRotation(ExGatherTag tag) { if (tag.IsUnspoiled()) { await UtmostCaution(tag); await AppraiseAndRebuff(tag); await UtmostMethodical(tag); await AppraiseAndRebuff(tag); await Methodical(tag); await IncreaseChance(tag); } else { // if 58+ if (tag.GatherItem.Chance < 98 && Core.Player.CurrentGP >= 600) { // if 60 or cordial is ready and is 58 if (tag.GatherItem.Chance < 97 || tag.CanUseCordial(Attributes.RequiredTimeInSeconds)) { var appraisalsRemaining = 4; await Impulsive(tag); appraisalsRemaining--; if (HasDiscerningEye) { await UtmostSingleMindMethodical(tag); appraisalsRemaining--; } await Impulsive(tag); appraisalsRemaining--; if (HasDiscerningEye) { await UtmostSingleMindMethodical(tag); appraisalsRemaining--; } if (appraisalsRemaining == 2) { await Methodical(tag); } if (appraisalsRemaining == 1) { await UtmostDiscerningMethodical(tag); } await IncreaseChance(tag); return true; } } await Impulsive(tag); await Impulsive(tag); await Methodical(tag); return true; } return true; }