public void AddSheep(Ewe ewe) { if (!this.femaleSheep.Contains(ewe)) { this.femaleSheep.Add(ewe); } }
public void OnEat(GameObject sheep) { GameManager.instance.sheepEaten++; if (sheep.GetComponent <Ewe>()) { Wolf.instance.OnFeed(20f); Ewe ewe = sheep.GetComponent <Ewe>(); if (this.femaleSheep.Contains(ewe)) { this.femaleSheep.Remove(ewe); } //This may agro any Rams in the area foreach (Ram ram in this.maleSheep) { WanderSheep ramWanderSheepScript = ram.GetComponent <WanderSheep>(); if (ramWanderSheepScript && ramWanderSheepScript.target == sheep.transform) { ramWanderSheepScript.StartLookingForMate(); ram.GetComponent <Sheep>().GetAngry(2); } if (Vector3.Distance(ram.transform.position, Wolf.instance.transform.position) < 3) { ram.GetComponent <Sheep>().GetAngry(3); } } } else if (sheep.GetComponent <Ram>()) { Wolf.instance.OnFeed(20f); Ram ram = sheep.GetComponent <Ram>(); if (this.maleSheep.Contains(ram)) { this.maleSheep.Remove(ram); } //Add to score } else if (sheep.GetComponent <Lamb>()) { RemoveLamb(sheep.GetComponent <Lamb>()); Wolf.instance.OnFeed(5f); foreach (Ram ram in this.maleSheep) { ram.GetComponent <Sheep>().GetAngry(5); } } Destroy(sheep); }