private void ExitRound() { CurrentActor = null; var evt = new Evt_InRound() { Current = CurrentActor }; EventManager.Instance.QueueEvent(evt); }
private void NextRound() { if (CurrentActor != null) { CurrentActor = GetAnother(CurrentActor); } else { CurrentActor = Player; } CurrentActor.Play.Take(2); var evt = new Evt_InRound() { Current = CurrentActor }; EventManager.Instance.QueueEvent(evt); }