void ServerHelper_GotCharacterImagesEvent(Events.GotCharacterImagesEventArgs ev) { if (GUIWindowManager.ActiveWindow == Constants.WindowIDs.ACTORS) { int sid = ev.AniDB_SeiyuuID; if (seiyuu != null && sid == seiyuu.AniDB_SeiyuuID) { RefreshCharacters(); } } ClearGUIProperty(GuiProperty.Actors_Status); }
void ServerHelper_GotCharacterImagesEvent(Events.GotCharacterImagesEventArgs ev) { if (GUIWindowManager.ActiveWindow != Constants.WindowIDs.ACTORS) { return; } int sid = ev.AniDB_SeiyuuID; if (seiyuu == null || sid != seiyuu.AniDB_SeiyuuID) { return; } setGUIProperty("Status", "-"); ShowCharacters(); }