private void Start() { transform_m = GetComponent<Transform>(); navMeshAgent = GetComponent<NavMeshAgent>(); if (navMeshAgent == null) { navMeshAgent = gameObject.AddComponent<NavMeshAgent>(); navMeshAgent.height = 2f; navMeshAgent.stoppingDistance = 1f; } navMeshAgent.enabled = true; rigidBody = GetComponent<Rigidbody>(); if (rigidBody == null) { rigidBody = gameObject.AddComponent<Rigidbody>(); rigidBody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; } rigidBody.isKinematic = true; ev_Audio = GetComponent<EventoAudio>(); if (ev_Audio == null) ev_Audio = gameObject.AddComponent<EventoAudio>(); audioZona = GetComponent<AudioZona>(); if (audioZona == null) audioZona = gameObject.AddComponent<AudioZona>(); animatore = GetComponent<Animator>(); capsula = GetComponent<CapsuleCollider>(); altezzaCapsula = capsula.height; capsulaCentro = new Vector3(0.0f, capsula.center.y, 0.0f); IsPointAndClick = true; layerAlberi = ~layerAlberi; switchVivoMorto = GetComponent<SwitchVivoMorto>(); if (!Statici.inGioco) return; DatiPersonaggio = GetComponent<DatiPersonaggio>(); if (!Statici.multigiocatoreOn) { Statici.RegistraDatiPersonaggio(DatiPersonaggio); //se all'inizio della partita si ritrova a 0 di vita, gli do 1 di vita così non nasce morto. if (DatiPersonaggio.Vita <= 0f) { DatiPersonaggio.Vita = 1f; SalvaDatiVita(); } } else { managerNetwork = GameObject.Find("ManagerNetwork").GetComponent<ManagerNetwork>(); gestoreCanvas = GameObject.Find("ManagerCanvasMultiplayer").GetComponent<GestoreCanvasNetwork>(); } }
private void Start() { transform_m = GetComponent<Transform>(); navMeshAgent = GetComponent<NavMeshAgent>(); if (navMeshAgent == null) { navMeshAgent = gameObject.AddComponent<NavMeshAgent>(); navMeshAgent.height = 2f; navMeshAgent.stoppingDistance = 1f; } navMeshAgent.enabled = true; rigidBody = GetComponent<Rigidbody>(); if (rigidBody == null) { rigidBody = gameObject.AddComponent<Rigidbody>(); rigidBody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; } rigidBody.isKinematic = true; ev_Audio = GetComponent<EventoAudio>(); if(ev_Audio == null) ev_Audio = gameObject.AddComponent<EventoAudio>(); audioZona = GetComponent<AudioZona>(); if (audioZona == null) audioZona = gameObject.AddComponent<AudioZona>(); animatore = GetComponent<Animator>(); capsula = GetComponent<CapsuleCollider>(); altezzaCapsula = capsula.height; capsulaCentro = new Vector3(0.0f, capsula.center.y, 0.0f); IsPointAndClick = true; layerAlberi = ~layerAlberi; if (SceneManager.GetActiveScene().buildIndex == 0) return; datiPersonaggio = GetComponent<DatiPersonaggio>(); GameManager.RegistraDatiPersonaggio(datiPersonaggio); }