コード例 #1
0
        protected void DrawViewport(Viewport vp, Matrix camMatrix)
        {
            GraphicsDevice.Viewport = vp;

            Tools.sb.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null,
                           camMatrix);

            Event_Draw?.Invoke();//draw hapend

            Tools.sb.End();
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: elad57/Fight
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            //btl.drawbackground();


            //btl.drawfighters();
            if (G.connectionState != OnlineState.Playing)
            {
                Event_Draw?.Invoke();
            }
            currstate.Draw(gameTime, spriteBatch);

            base.Draw(gameTime);
        }
コード例 #3
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            G.sb.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend,
                       null, null, null, null,
                       Matrix.CreateTranslation(-car.Position.X, -car.Position.Y, 0) *

                       Matrix.CreateScale(1) *
                       Matrix.CreateRotationZ(0) *
                       Matrix.CreateTranslation(600, 350, 0));
            Event_Draw?.Invoke();
            G.sb.End();

            base.Draw(gameTime);
        }