private void activate_autorun_events() #endif { HashSet <int> events_to_start = new HashSet <int>(); // Get events that match the parameters int index = 0; while (index < Event_Handler.events.Count) { int i = Event_Handler.events[index]; Event_Data event_data = map_event_data.Events[i]; if (event_data.trigger == 0) { events_to_start.Add(i); } if (Event_Handler.events.Contains(i)) { index++; } } // Run those events start_new_events(events_to_start, true); #if DEBUG // Run debug event if playtesting from editor if (Global.UnitEditorActive) { activate_event_by_name("Debug Playtest", true); } #endif }
internal bool activate_event_by_name(string name, bool insert) { //foreach (int i in Event_Handler.events) //Debug if (Event_Handler.events.Any(x => map_event_data.Events[x].name == name)) { int i = Event_Handler.events.First(x => map_event_data.Events[x].name == name); Event_Data event_data = map_event_data.Events[i]; //if (event_data.name == name) //{ if (Global.game_system.add_event(i, true, insert)) { if (Global.game_system.is_interpreter_running) { wait_time = 2; Global.game_map.clear_move_range(); } return(true); } // break; //Debug //} } #if DEBUG else if (!Event_Handler.event_data.Events.Any(x => x.name == name)) { Print.message(string.Format("Failed to find and run event named\n\"{0}\"", name)); } #endif return(false); }
private void activate_events_by_action(Event_Action_Triggers action, int timing, int turn) { if (action == Event_Action_Triggers.Any && timing == 1) { } HashSet <int> events_to_start = new HashSet <int>(); // Get events that match the parameters int index = 0; while (index < Event_Handler.events.Count) { int i = Event_Handler.events[index]; Event_Data event_data = map_event_data.Events[i]; if (event_data.trigger == 2) { if (event_data.trigger_action == (int)action && event_data.trigger_timing == timing && (event_data.trigger_turn == turn || event_data.trigger_turn == 0)) { events_to_start.Add(i); } } if (Event_Handler.events.Contains(i)) { index++; } } // Run those events start_new_events(events_to_start, true); }
private List <Event_Data> EventAnswerChosen() { Event_Data evData = (Event_Data)(uiBoolSlider.card.GetComponent <EventBHV> ().cardData); EventAction_Data chosenAction; if (uiBoolSlider.choice == false) { chosenAction = evData.actionDecline; } else { chosenAction = evData.actionAccept; } SetEventConsequences(chosenAction, 0); //eventsData.RemoveAt (indexAux); if (chosenAction.nextEvent != null) { List <Event_Data> evs = new List <Event_Data> (); evs.Add(chosenAction.nextEvent); return(evs); } else { return(null); } }
public void Load(Event_Data e) { base.Load(e); actionDecline = e.actionDecline.description; //FIXME descomentar actionAccept = e.actionAccept.description; //FIXME descomentar AutoCardImage autoImage = GetComponentInChildren <AutoCardImage>(); if (autoImage != null) { autoImage.SetImage(); } }
internal void activate_event_by_name(string name) //private //Yeti { HashSet <int> events_to_start = new HashSet <int>(); // Get events that match the parameters foreach (int i in Event_Handler.events) { Event_Data event_data = map_event_data.Events[i]; // Only checks events that are Called if (event_data.name == name && event_data.trigger == 3) { if (event_data.trigger_turn == Team_Turn || event_data.trigger_turn == 0) { events_to_start.Add(i); } } } // Run those events start_new_events(events_to_start, false, true); }