void Start() { //cache the death menu and event system death_menu = gameObject.GetComponent <Deathmenu>(); event_system = gameObject.GetComponent <EventSystemScript>(); pause_menu = GameObject.Find("Pausemenu").GetComponent <Canvas>(); set_active(false); }
void Start() { //cache the player, spawnpoint and other important objects player = GameObject.Find("CubePlayer"); spawn_point = GameObject.Find("Spawnpoint"); pause_menu = GameObject.Find("SceneManager").GetComponent <Pausemenu>(); event_system = gameObject.GetComponent <EventSystemScript>(); death_menu = GameObject.Find("Deathmenu").GetComponent <Canvas>(); powerups = GameObject.FindGameObjectsWithTag("Powerup"); set_active(false); }
void Awake() { if (eventSystemScript == null) { // DontDestroyOnLoad(gameObject); eventSystemScript = this; } else if (eventSystemScript != this) { Destroy(gameObject); } }