/** * Adds a callback to execute when the eventName event is triggered. * @string eventName The event't name * @function callback The function to execute * @int insertPosition (optionnal) The position to insert the function in the functions to execute list */ public void Subscribe(string eventName, EventSubscriber_EventCallback callback, int insertPosition = INSERT_POSITION_AFTER) { string key = eventName; List <EventSubscriber_EventCallback> subscribedEvents = GetValue(eventName); if (insertPosition == INSERT_POSITION_BEFORE) { subscribedEvents.Insert(0, callback); } else if (insertPosition == INSERT_POSITION_AFTER) { subscribedEvents.Add(callback); } else { subscribedEvents.Insert(insertPosition, callback); } registeredEvents.Remove(key); registeredEvents.Add(key, subscribedEvents); }
public void SubscribeEnnemyKilledEvent(EventSubscriber_EventCallback callback) { eventSubscriber.Subscribe(ennemyKilledEvent, callback); }