public override void OnPointerUp(PointerEventData data) { EventRegister.PointerProcessorUp(data); if (GameControll.gameControll.DebugLog) { Debug.Log("OnPointerUp called. data=" + data); } }
public override void OnPointerUp(PointerEventData data) { EventRegister.PointerProcessorUp(data); if (GameControll.gameControll.DebugLog) { Debug.Log("OnPointerUp called. data=" + data); } }