private void Awake() { Strength = ConnectionStrength.Offline; base.Awake(); DontDestroyOnLoad(gameObject); EventProcessor.AddInstructionParams(Inbound.ConnectionOK, OnConnected); EventProcessor.AddInstructionParams(Inbound.PingTest, PingResponse); EventProcessor.AddInstructionParams(Inbound.Crash, CrashRecovery); }