//移除BundleInfo public bool RemoveAssetBundleInfo(string assetBundleName, string assetBundleVariant) { AssetInfo[] assetsToRemove = m_AssetBundleCollection.GetAssetInfos(assetBundleName, assetBundleVariant); //获取BundleInfo关联的所有资源信息 if (m_AssetBundleCollection.RemoveAssetBundle(assetBundleName, assetBundleVariant)) { List <SourceAsset> unassignedSourceAssets = new List <SourceAsset>(); //取消分配的资源列表 foreach (AssetInfo asset in assetsToRemove) { SourceAsset sourceAsset = GetSourceAsset(asset.Guid); if (sourceAsset != null) { unassignedSourceAssets.Add(sourceAsset); } } if (EventOnAssetUnassigned != null) { EventOnAssetUnassigned.Invoke(unassignedSourceAssets.ToArray()); } return(true); } return(false); }
//取消分配资源 public bool UnassignAssetInfo(string assetGuid) { if (m_AssetBundleCollection.UnassignAssetInfo(assetGuid)) { SourceAsset sourceAsset = GetSourceAsset(assetGuid); if (sourceAsset != null) { if (EventOnAssetUnassigned != null) { EventOnAssetUnassigned.Invoke(new SourceAsset[] { sourceAsset }); } } return(true); } return(false); }