public override MapSceneProcess Update(MapManager mapManager)
    {
        AllSceneManager   allSceneMgr = AllSceneManager.GetInstance();
        AllEventManager   allEventMgr = AllEventManager.GetInstance();
        PlayerTrainerData playerData  = PlayerTrainerData.GetInstance();

        AllEventManager.GetInstance().EventUpdate();

        //カーソルが動いていたら
        int commandSelectNumber = mapManager.GetTradeMonsterSelectCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 0.55f, 0));

        if (commandSelectNumber > -1)
        {
            //SE
            mapManager.GetInputSoundProvider().UpSelect();
        }
        else if (allSceneMgr.inputProvider_.UpSelect())
        {
            //選択肢が動かせたら
            if (mapManager.GetTradeMonsterSelectCommandParts().CommandSelectUp(new Vector3(0, 0.55f, 0)))
            {
                //SE
                mapManager.GetInputSoundProvider().UpSelect();
            }
        }
        else if (allSceneMgr.inputProvider_.DownSelect())
        {
            //選択肢が動かせたら
            if (mapManager.GetTradeMonsterSelectCommandParts().CommandSelectDown(new Vector3(0, -0.55f, 0)))
            {
                //SE
                mapManager.GetInputSoundProvider().DownSelect();
            }
        }
        else if (allSceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (allSceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (allSceneMgr.inputProvider_.SelectEnter() ||
                 mapManager.GetTradeMonsterSelectCommandParts().MouseLeftButtonTriggerActive())
        {
            //SE
            mapManager.GetInputSoundProvider().SelectEnter();

            if (mapManager.GetTradeMonsterSelectCommandParts().SelectNumber() != mapManager.GetTradeMonsterSelectCommandParts().GetCommandWindowTextsCount() - 1)
            {
                //追加するモンスターのデータ
                IMonsterData addMonster = EnemyTrainerData.GetInstance().GetMonsterDatas(mapManager.GetTradeMonsterSelectCommandParts().SelectNumber());

                //モンスターの取得
                PlayerTrainerData.GetInstance().MonsterAdd(addMonster);

                //イベントの実行
                mapManager.nowEventMoveMap_.GetEventSetFuncs()[5](mapManager.nowEventMoveMap_, mapManager);

                //ウェイト
                allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime());

                //ノベル処理
                {
                    string context = addMonster.tribesData_.monsterName_ + "を受け取った!";
                    EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context);
                }
            }

            //エネミーのデータの初期化
            EnemyTrainerData.ReleaseInstance();

            //選択肢の初期化
            mapManager.GetTradeMonsterSelectCommandParts().SelectReset(new Vector3(-0.71f, 0.85f, -4));

            //選択肢の非表示
            mapManager.GetTradeMonsterSelectCommandParts().gameObject.SetActive(false);

            //ウェイト
            allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime());

            //イベントの実行
            mapManager.nowEventMoveMap_.GetEventSetFuncs()[6](mapManager.nowEventMoveMap_, mapManager);

            return(MapSceneProcess.EventExecute);
        }
        else if (allSceneMgr.inputProvider_.SelectBack())
        {
        }
        else if (allSceneMgr.inputProvider_.SelectNovelWindowActive())
        {
        }
        else if (allSceneMgr.inputProvider_.SelectMenu())
        {
        }

        return(mapManager.GetProcessProvider().state_);
    }
    private static void BattleLose(EventMoveMap eventMoveMap, MapManager mapManager)
    {
        AllEventManager   allEventMgr       = AllEventManager.GetInstance();
        AllSceneManager   allSceneMgr       = AllSceneManager.GetInstance();
        PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance();
        EnemyTrainerData  enemyTrainerData  = EnemyTrainerData.GetInstance();

        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

        //技の取得
        for (int i = 1; i < 13; ++i)
        {
            playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)i));
        }
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)43));
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)44));
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)45));
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)46));
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)48));

        //BGMの再生
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map());
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play();

        //バトル後のイベントへ
        eventMoveMap.executeEventNum_ = 4;

        //階層の移動の解放
        mapManager.GetFloorObjects().GetEventMoveMaps(1).executeEventNum_ = 1;
        mapManager.GetFloorObjects().GetEventMoveMaps(2).executeEventNum_ = 1;

        //ドアの解放
        mapManager.GetFloorObjects().GetEventMoveMaps(1).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;
        mapManager.GetFloorObjects().GetEventMoveMaps(2).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;
        mapManager.GetFloorObjects().GetEventMoveMaps(3).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;
        mapManager.GetFloorObjects().GetEventMoveMaps(4).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;

        //手持ちモンスターの回復
        for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i)
        {
            playerTrainerData.GetMonsterDatas(i).battleActive_ = true;
            playerTrainerData.GetMonsterDatas(i).nowHitPoint_  = playerTrainerData.GetMonsterDatas(i).RealHitPoint();
        }

        //クリア階層の増加
        playerTrainerData.clearMapFloor_ += 1;

        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("TutorialDocter/BattleLose1");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }

        //フェードアウト
        allEventMgr.EventSpriteRendererSet(
            allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
            , null
            , new Color(0, 0, 0, 1)
            );
        allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        allEventMgr.AllUpdateEventExecute(0.4f);

        //ウェイト
        allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime());

        //フェードイン
        allEventMgr.EventSpriteRendererSet(
            allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
            , null
            , new Color(0, 0, 0, 0)
            );
        allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        allEventMgr.AllUpdateEventExecute(0.4f);

        //イベントの最後
        allEventMgr.EventFinishSet();
    }
コード例 #3
0
    //EntryPoint
    void Start()
    {
        EventMoveMap eventMoveMap_ = GetComponent <EventMoveMap>();

        eventMoveMap_.GetEventSetFuncs().Add(MapJump);
    }
    private static void BattleStart(EventMoveMap eventMoveMap, MapManager mapManager)
    {
        AllEventManager   allEventMgr       = AllEventManager.GetInstance();
        AllSceneManager   allSceneMgr       = AllSceneManager.GetInstance();
        PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance();
        EnemyTrainerData  enemyTrainerData  = EnemyTrainerData.GetInstance();

        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

        //エネミーの設定
        enemyTrainerData.SetTrainerData(ResourcesEnemyTrainerDatasLoader.GetInstance().GetEnemyTrainerDatas(1));

        //1週目だったら
        if (playerTrainerData.clearTimes_ == 0)
        {
            {
                //データの生成
                IMonsterData md = new MonsterData(new MonsterTribesData(MonsterTribesDataNumber.Handreon), 0, 50);
                //技の取得
                md.SkillAdd(new SkillData("ヒートプレス"));
                md.SkillAdd(new SkillData("ブレイヴキック"));
                md.SkillAdd(new SkillData("スピリットネス"));
                md.SkillAdd(new SkillData("ガードセット"));
                //プレイヤーの手持ちに追加
                playerTrainerData.MonsterAdd(md);
            }
            {
                //データの生成
                IMonsterData md = new MonsterData(new MonsterTribesData(MonsterTribesDataNumber.Bauporisu), 0, 50);
                //技の取得
                md.SkillAdd(new SkillData("ブルーブラスト"));
                md.SkillAdd(new SkillData("たいほじゅつ"));
                md.SkillAdd(new SkillData("スピリットネス"));
                md.SkillAdd(new SkillData("ガードセット"));
                //プレイヤーの手持ちに追加
                playerTrainerData.MonsterAdd(md);
            }
            {
                //データの生成
                IMonsterData md = new MonsterData(new MonsterTribesData(MonsterTribesDataNumber.Furiruma), 0, 50);
                //技の取得
                md.SkillAdd(new SkillData("リーフシュート"));
                md.SkillAdd(new SkillData("プリズムソング"));
                md.SkillAdd(new SkillData("スピリットネス"));
                md.SkillAdd(new SkillData("ガードセット"));
                //プレイヤーの手持ちに追加
                playerTrainerData.MonsterAdd(md);
            }
        }

        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("TutorialDocter/BattleStart1");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }

        //ウェイト
        allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime() * 2.0f);


        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("TutorialDocter/BattleStart2");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }

        //ウェイト
        allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime() * 2.0f);

        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("TutorialDocter/BattleStart3");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }

        //ウェイト
        allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime() * 2.0f);

        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("TutorialDocter/BattleStart4");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }

        //BGMの再生
        allEventMgr.BGMAudioClipChangeEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_BattleIntro()));
        allEventMgr.BGMAudioPlayEventSet();

        //戦闘の処理
        EventMoveMap.BattleEvent(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Battle()));
    }