public override void OnServerStateEnter() { Debug.Log($"[Server] Transfers: {string.Join(", ", PointTransferList)}"); PhotonNetwork.AddCallbackTarget(this); // var names = players.Select(player => player.PlayerName).ToArray(); var names = CurrentRoundStatus.PlayerNames; responds = new bool[players.Count]; // update points of each player foreach (var transfer in PointTransferList) { ChangePoints(transfer); } var info = new EventMessages.PointTransferInfo { PlayerNames = names, Points = CurrentRoundStatus.Points, PointTransfers = PointTransferList.ToArray() }; ClientBehaviour.Instance.photonView.RPC("RpcPointTransfer", RpcTarget.AllBufferedViaServer, info); firstTime = Time.time; serverTimeOut = ServerConstants.ServerPointTransferTimeOut; }
public void RpcPointTransfer(EventMessages.PointTransferInfo message) { var transferState = new PointTransferState { CurrentRoundStatus = CurrentRoundStatus, PlayerNames = message.PlayerNames, Points = message.Points, PointTransfers = message.PointTransfers }; StateMachine.ChangeState(transferState); }