private void SubscribeAllCloseEvents() { foreach (var e in closeEvents) { EventManager_Window.Subscribe(e, Close_Handler); EventManager_Gameplay.Subscribe(e, Close_Handler); EventManager.Subscribe(e, Close_Handler); } }
protected virtual void SubscribeStart(string type) { if (useEventManager) { EventManager.Subscribe(type, Handler_StartAudioEvent); } if (useAudioEventManager) { EventManager_Audio.Subscribe(type, Handler_StartAudioEvent); } if (useInputEventManager) { EventManager_Input.Subscribe(type, Handler_StartAudioEvent); } if (useWindowEventManager) { EventManager_Window.Subscribe(type, Handler_StartAudioEvent); } if (useGameplayEventManager) { EventManager_Gameplay.Subscribe(type, Handler_StartAudioEvent); } }