public void SetNextScene(SceneID sceneID) { if (sceneID != _LoadedSceneID) { EventListener.Broadcast(MsgType.SceneBeginLoad, sceneID); _NextSceneID = sceneID; } }
void Update() { if (Input.GetMouseButton(0)) { if (GetState() == BoxState.EmptyBox && StorageUI.CurrentGoodiesData != null) { if (StorageUI.CurrentGoodiesData.GoodiesID == 0) { SetState(BoxState.FullBox); EventListener.Broadcast(ObjectEvent.CallEat, gameObject); } } } }
void Update() { _GameLowFramed = _GameLowFramed || Application.runInBackground; if (_OldGameLowFramed != _GameLowFramed) { if (_GameLowFramed) { EventListener.Broadcast(MsgType.ApplicationPaused); } else { EventListener.Broadcast(MsgType.ApplicationActived); } _OldGameLowFramed = _GameLowFramed; } }
void SentEvent() { EventListener.Broadcast(ObjectEvent.SendSound); }
// Use this for initialization void Start() { EventListener.AddListener(ObjectEvent.SendSound, delegate() { EventListener.Broadcast(ObjectEvent.CallCat, gameObject); }); }