private void OnItemAddedToInventory(EventItemWasAddedToInventory e) { if (e.UpdateUI == false) { Debug.Log("received event on ui but we should not update"); return; } if (InventoryUUID == e.InventoryUUID && e.UpdateUI) { AddItem(e.Item, e.UpdateUI); } }
private void OnItemWasAddedEvent(EventItemWasAddedToInventory e) { //Debug.Log("The item ["+e.Item.BaseData.Name+"] was added from inventory ["+e.InventoryUUID+"]"); }