コード例 #1
0
        /// <summary>
        ///     Adds the state event.
        /// </summary>
        /// <param name="stateEvent"> The state event. </param>
        /// <param name="executionMethod"> The execution method. </param>
        public void AddStateEvent(IStateEvent stateEvent, EventExecutionMethod executionMethod)
        {
            switch (executionMethod)
            {
            case EventExecutionMethod.Parallel:
                _parallelEvents.Enqueue(stateEvent);
                break;

            case EventExecutionMethod.Default:
            case EventExecutionMethod.Serial:
                _serializedEvents.Enqueue(stateEvent);
                break;

            default:
                throw new ArgumentOutOfRangeException("executionMethod");
            }
        }
コード例 #2
0
        public static void SendEvent <T>(this Component root, BaseEventData eventData, ExecuteEvents.EventFunction <T> callbackFunction, EventExecutionMethod method = EventExecutionMethod.Singlecast) where T : IEventSystemHandler
        {
            if (root == null)
            {
                return;
            }

            Transform[] transforms = new Transform[0];

            switch (method)
            {
            case EventExecutionMethod.Singlecast:
                transforms = new Transform[] { root.transform };
                break;

            case EventExecutionMethod.BroadcastDown:
                transforms = root.GetComponentsInChildren <Transform>();
                break;

            case EventExecutionMethod.BroadcastUp:
                transforms = root.GetComponentsInParent <Transform>();
                break;

            case EventExecutionMethod.BroadcastAll:
                transforms = GameObject.FindObjectsOfType(typeof(Transform)) as Transform[];
                break;

            default:
                UnityEngine.Debug.Log("Unknown EventExecutionMethod!");
                break;
            }

            for (int i = 0; i < transforms.Length; i++)
            {
                var go = transforms[i].gameObject;
                ExecuteEvents.Execute <T>(go, eventData, callbackFunction);
            }
        }