private void OnLevelWasLoaded(int level) { eventDialogueSystem = FindObjectOfType <EventDialogueSystem>(); }
// Start is called before the first frame update void Start() { eventDialogueSystem = GetComponent <EventDialogueSystem>(); scene = GetComponent <Scene>(); }
// Start is called before the first frame update void Start() { eventDialogueSystem = FindObjectOfType <EventDialogueSystem>(); }