public static void ConfirmFriend(int uid, int mid) { int ret = UserData.BeingFriend(uid, mid, 2); if (ret > 0) // build event { string suid = uid.ToString(); string smid = mid.ToString(); /// uid be friend with mid IDictionary <string, string> data = new Dictionary <string, string>(); data.Add("name", smid); data.Add("www", smid); data.Add("name_self", suid); data.Add("www_self", suid); data.Add("icon", suid); EventData.CreateEvent(EventType.Normal, EventSpreadType.Specified, uid, uid, "be_friend", JU.Array(data)); // mid be friend with uid IDictionary <string, string> datam = new Dictionary <string, string>(); datam.Add("name", suid); datam.Add("www", suid); datam.Add("name_self", smid); datam.Add("www_self", smid); datam.Add("icon", smid); EventData.CreateEvent(EventType.Normal, EventSpreadType.Specified, mid, mid, "be_friend", JU.Array(datam)); } }
//死亡 public override void Die() { actionManager.Destory(); //InGameManager.GetInstance().inGameUIManager.DelRole(this.instanceId); //base.Die(); SetAnimatorState(AnimatorState.Dead, 1); if (camp == enMSCamp.en_camp_enemy) { if (killMe.GetObjType() == enObjType.character) { //爆装备 InGameBaseCharacter source = (InGameBaseCharacter)killMe; if (UnityEngine.Random.Range(0, 100) < conf.outodds) { EquipSystem.GetInstance().OutEquip(gameObject, level, source.propertys.GetProperty(enCharacterProperty.equipdrop) + this.conf.equipdrop); } EventData.CreateEvent(EventID.EVENT_DATA_KILLENEMY).AddData(source, this).Send(); } } transform.GetComponent <BoxCollider>().enabled = false; transform.GetComponent <SphereCollider>().enabled = false; Invoke("Delself", 3); }
//----level exp---- public void AddExp(int roleid, int count) { RoleData data = GetRoleData(roleid); int exp = data.exp + count; data.exp = exp; if (!ConfigManager.levelExpManager.dataMap.ContainsKey(data.level)) { return; } LevelExp leveldata = ConfigManager.levelExpManager.dataMap[data.level]; while (leveldata.exp <= exp) { exp -= leveldata.exp; data.exp = exp; data.level++; data.levelupPoint++; if (!ConfigManager.levelExpManager.dataMap.ContainsKey(data.level)) { break; } leveldata = ConfigManager.levelExpManager.dataMap[data.level]; EventData.CreateEvent(EventID.EVENT_GAME_ROLR_LEVELUP).AddData(data).Send(); } SaveData(userDataRole); EventData.CreateEvent(EventID.EVENT_DATA_CHANGEEXP).AddData(data).Send(); }
public static void LoadData() { Debuger.Log("===========启动配置表管理器==========="); confEffectManager.Load(); Debuger.Log("----------配置表管理器启动成功-----------"); EventData.CreateEvent(EventID.EVENT_CONFIG_LOADFINISHED).Send(); }
public override void Init(int instanceId, int confid, enMSCamp camp) { base.Init(instanceId, confid, camp); propertys = new CharacterProperty(); conf = ConfigManager.characterConfManager.dic[confid]; //名字 charactername = conf.name; //AI管理器 actionManager = new BaseActionManager(); actionManager.Init(this, Vector3.zero); //动画管理器 anim = this.GetComponent <Animator>(); //血条高度 boxSize = transform.GetComponent <BoxCollider>().size *transform.localScale.x; //注册到UI界面 //InGameManager.GetInstance().inGameUIManager.AddRole(this); this.level = conf.level; ResetAllProperty(true); lastPos = transform.position; EventManager.Register(this, EventID.EVENT_GAME_CHARACTER_HURT); EventData.CreateEvent(EventID.EVENT_GAME_CHARACTER_BORN).AddData(this).Send(); }
public async Task SubjectActionAndArrayKey() { var id = Guid.NewGuid(); var no = 123; var ed = EventData.CreateEvent("Subject", "Action", id, no); var eh = await new EventHubs.AzureEventHubsEventConverter { UseMessagingPropertiesForMetadata = true }.ConvertToAsync(ed); Assert.IsNotNull(eh); Assert.AreEqual("Subject", eh.Properties[EventMetadata.SubjectAttributeName]); Assert.AreEqual("Action", eh.Properties[EventMetadata.ActionAttributeName]); Assert.IsFalse(eh.Properties.ContainsKey(EventMetadata.TenantIdAttributeName)); Assert.AreEqual(id, ((object[])eh.Properties[EventMetadata.KeyPropertyName])[0]); Assert.AreEqual(no, ((object[])eh.Properties[EventMetadata.KeyPropertyName])[1]); ed = await new EventHubs.AzureEventHubsEventConverter { UseMessagingPropertiesForMetadata = true }.ConvertFromAsync(eh); Assert.IsNotNull(eh); Assert.AreEqual("Subject", ed.Subject); Assert.AreEqual("Action", ed.Action); Assert.AreEqual(null, ed.TenantId); Assert.AreEqual(id, ((object[])ed.Key)[0]); Assert.AreEqual(no, ((object[])ed.Key)[1]); }
private void Receive(EventData <Package> msg) { //Debug.Log(msg.args[0].type); foreach (var item in msg.args) { //Debug.Log((MessageType)item.type); EventData <Package> .CreateEvent((MessageType)item.type, item).Send(); } }
public void CancelEquip(int unequipinstanceid){ UserDataManager.instance.CancelEquip(unequipinstanceid); role.CancleEquip(unequipinstanceid); role.ResetAllProperty(); EventData.CreateEvent(EventID.EVENT_UI_REFRESH_PACKAGEUI).Send(); }
// Use this for initialization void Start() { flushTime = 99999; intervalTime = flushTime; EventData.CreateEvent(EventID.EVENT_ADD_ENEMYPOINT).AddData(this).Send(); this.gameObject.SetActive(false); }
void Click(GameObject go) { if (edata == null) { return; } //InGameManager.GetInstance().inGamePlayerManager.ChangerWeapon(econf); //EquipInfoLayer.Create(edata); EventData.CreateEvent(EventID.EVENT_UI_PACKAGE_SELECT_ITEM).AddData(edata).Send(); }
private void Update() { if (Input.GetKeyUp(KeyCode.Space)) { Package package = new Package(0, "test"); EventData <Package> .CreateEvent(PackageDir.send, package).Send(); Package package1 = new Package((int)MessageType.Test2, "哈哈哈啊哈哈哈哈哈哈啊哈哈哈哈哈哈啊哈哈哈哈哈"); EventData <Package> .CreateEvent(PackageDir.send, package1).Send(); } }
public static void LoadData() { Debuger.Log("===========启动配置表管理器==========="); tankListManager.Load(); weaponListManager.Load(); skillListManager.Load(); itemListManager.Load(); normalLevelManager.Load(); confEffectManager.Load(); Debuger.Log("----------配置表管理器启动成功-----------"); EventData.CreateEvent(EventID.EVENT_CONFIG_LOADFINISHED).Send(); }
public GameManager() { // 未登录初始名字是 Login user = new GameUserInfoDTO { username = "******" }; mapInfos = new List <GameMapInfoDTO>(); mapCache = new Dictionary <string, string>(); imgCache = new Dictionary <string, Sprite>(); loginSucceedEvent = EventData.CreateEvent(EventID.LoginSucceed); }
void OnGUI() { if (GUI.Button(new Rect(10, 10, 150, 50), "send eve1")) { Event1 eve = new Event1(1, 2, "123"); eve.Send(); } if (GUI.Button(new Rect(10, 70, 150, 50), "send eve2")) { EventData.CreateEvent(EventID.EVENT_2).Send(); } }
/// <summary> /// /// </summary> /// <param name="user"></param> /// <param name="uid"></param> /// <returns></returns> public static int ApplyFriend(int uid, int tid) { bool noApply = UserData.CanApplyFriend(uid, tid); if (noApply) { IDictionary <string, string> data = new Dictionary <string, string>(); string sid = uid.ToString(); data.Add("name", sid); data.Add("www", sid); data.Add("uid", sid); data.Add("tid", tid.ToString()); return(EventData.CreateEvent(EventType.Important, EventSpreadType.Specified, tid, uid, "apply_friend", JU.Array(data))); } return(0); }
public void SubjectAndAction() { var ed = EventData.CreateEvent("Subject", "Action"); var eh = ed.ToEventHubsEventData(); Assert.IsNotNull(eh); Assert.AreEqual("Subject", eh.Properties[EventDataMapper.SubjectPropertyName]); Assert.AreEqual("Action", eh.Properties[EventDataMapper.ActionPropertyName]); Assert.AreEqual(null, eh.Properties[EventDataMapper.TenantIdPropertyName]); Assert.AreEqual(null, eh.Properties[EventDataMapper.KeyPropertyName]); ed = eh.ToBeefEventData(); Assert.IsNotNull(eh); Assert.AreEqual("Subject", ed.Subject); Assert.AreEqual("Action", ed.Action); Assert.AreEqual(null, ed.TenantId); Assert.AreEqual(null, ed.Key); }
public void NextDay() { UnitData.Instance.NextDay(); //이벤트 재생성 event_.CreateEvent(); //다음 시간. player.NextDay(); //해당 데이터 저장 //data.SaveOverlapXml(); data.SaveXml(); world.DungeonUpdate(); //이벤트 체크 후 세이브창 표시 EventCheck(); nextDay.Play(); }
/// <summary> /// Hurt the specified source, val, comborate, comboval and strike. /// </summary> /// <returns>The hurt.</returns> /// <param name="source">Source.</param> /// <param name="val">Value.</param> /// <param name="comborate">Comborate.</param> /// <param name="comboval">Comboval.</param> /// <param name="strike">是否穿透攻击.</param> public bool Hurt(InGameBaseObj source, int val, float comborate, float comboval, bool strike) { float overval = val; if (UnityEngine.Random.Range(0f, 100f) < propertys.GetProperty(enCharacterProperty.avoid)) { ChangeLifeLabel.CreateChangeLifeLabel(transform.position + new Vector3(0, this.boxSize.y + 0.2f, 0), Color.yellow, "闪避"); return(false); } bool iscombo = false; if (UnityEngine.Random.Range(0f, 100f) < comborate) { overval += overval * comboval / 100f; iscombo = true; } if (!strike) { float armor = propertys.GetProperty(enCharacterProperty.armor) * 0.06f; armor = (armor / (armor + 1)); overval -= overval * armor; if (overval < 0) { overval = 0; } } float returnval = overval * (propertys.GetProperty(enCharacterProperty.returnhurt) / 100f); overval -= returnval; ((InGameBaseCharacter)source).ChangeLife(this, -(int)returnval, false); ((InGameBaseCharacter)source).AtkHurt(source, (int)overval); EventData.CreateEvent(EventID.EVENT_GAME_CHARACTER_HURT). AddData(source, this, -(int)overval).Send(); return(ChangeLife(source, -(int)Math.Ceiling(overval), iscombo)); }
public override void HandleEvent(EventData resp) { if (role.IsDie()) return; switch (resp.eid) { case EventID.EVENT_GAME_TOUCH_GROUND: EventGameTouchGround eve = (EventGameTouchGround)resp; role.StartRun(eve.pos); break; case EventID.EVENT_GAME_TOUCH_OBJ: EventData touchobje = (EventData)resp; InGameBaseObj obj = (InGameBaseObj) touchobje.sUserData[0]; if (obj.instanceId != role.instanceId && !obj.IsDie()) { role.StartAtk(obj); } break; case EventID.EVENT_UI_EQUIP: int instanceid = int.Parse(resp.sUserData[0].ToString()); AddEquip(instanceid); EventData.CreateEvent(EventID.EVENT_UI_REFRESH_PACKAGEUI).Send(); break; case EventID.EVENT_UI_DELEQUIP: int delinstanceid = int.Parse(resp.sUserData[0].ToString()); UserDataManager.instance.DelEquip(delinstanceid); EventData.CreateEvent(EventID.EVENT_UI_REFRESH_PACKAGEUI).Send(); break; case EventID.EVENT_UI_UNEQUIP: int unequipinstanceid = int.Parse(resp.sUserData[0].ToString()); CancelEquip(unequipinstanceid); break; case EventID.EVENT_DATA_REFRESHPROPERTY: role.ResetAllProperty(); break; } }
/// <summary> /// 接受数据 /// </summary> /// <param name="socket"></param> private void OnReceiveData(Socket socket) { byte[] tempArr = new byte[receLen]; Array.Copy(buffer, tempArr, receLen); receiveDataList.AddRange(tempArr); if (receiveDataList.Count >= 4) { byte[] dataArray = receiveDataList.GetRange(0, 4).ToArray(); //int len = BitConverter.ToInt32(dataArray, 0); int len = NetworkUtils.ByteArray2Int(dataArray, 0); //Debug.Log("receiveDataList: " + receiveDataList.Count+" == ?"+len); if (receiveDataList.Count >= len) { Package package = new Package(); package.UnPack(receiveDataList.ToArray()); EventData <Package> .CreateEvent(PackageDir.receive, package).Send(); } } }
public void InitSprite() { textureWidth = mapSizeX * unitSize; textureHeight = mapSizeY * unitSize; mapTexture = new Texture2D(textureWidth, textureHeight); mapTexture.filterMode = FilterMode.Point; for (int w = 0; w < textureWidth; w++) { for (int h = 0; h < textureHeight; h++) { mapTexture.SetPixel(w, h, mapColors[(int)MazeCreate.PointType.non]); } } mapTexture.Apply(); ApplySprite(); EventData.CreateEvent(EventID.EVENT_UI_INITMAPTEXTURE).AddData(mapTexture).Send(); }
public void AddProperty(int roleid, int propertyid, int count) { RoleData data = GetRoleData(roleid); float val = count; if (data.additionPropertyList.ContainsKey(propertyid)) { data.additionPropertyList[propertyid] += val; } else { data.additionPropertyList.Add(propertyid, val); } SaveData(userDataRole); Debug.Log("AddProperty"); EventData.CreateEvent(EventID.EVENT_DATA_REFRESHPROPERTY).Send(); }
/// <summary> /// 接受消息回调 /// </summary> /// <param name="ar"></param> private void ReadCallBack(IAsyncResult ar) { NetworkStream stream; try { stream = (NetworkStream)ar.AsyncState; stream.EndRead(ar); byte[] sizeData = new byte[4]; stream.Read(sizeData, 0, sizeData.Length); int size = BitConverter.ToInt32(sizeData, 0); byte[] data = new byte[size]; stream.Read(data, 0, data.Length); EventData <Package> .CreateEvent(PackageDir.receive, new Package().UnPack(data)).Send(); } catch (IOException e) { Debug.Log("远程服务器关闭" + e.Message); } }
//生命值变化 public bool ChangeLife(InGameBaseObj source, int val, bool iscombo) { if (val == 0) { return(false); } float maxlife = propertys.GetProperty(enCharacterProperty.life); life = Mathf.Clamp(life + val, 0, maxlife); if (life <= 0) { SetDie(false); killMe = source; EventData.CreateEvent(EventID.EVENT_GAME_CHARACTER_DIE).AddData(this).Send(); } Color c; if (val > 0) { c = Color.green; } else { if (iscombo) { c = Color.red; } else { c = Color.yellow; } } ChangeLifeLabel.CreateChangeLifeLabel(transform.position + new Vector3(0, this.boxSize.y + 0.2f, 0), c, val + ""); EventData.CreateEvent(EventID.EVENT_DATA_CHANGELIFE). AddData(this).Send(); return(true); }
public override void Init() { base.Init(); EventManager.Register(this, EventID.EVENT_GAME_TOUCH_GROUND, EventID.EVENT_GAME_TOUCH_OBJ, EventID.EVENT_UI_EQUIP, EventID.EVENT_UI_DELEQUIP, EventID.EVENT_UI_UNEQUIP, EventID.EVENT_DATA_REFRESHPROPERTY); RoleData rd = UserDataManager.instance.GetChooseRoleData(); role = InGameManager.GetInstance().inGameObjManager.AddObj(rd.roldid,enMSCamp.en_camp_player) as InGameBaseCharacter; role.SetData(rd); //InGameManager.GetInstance().GetManager<InGameObjManager>(InGameManager.enGameManager.InGameObjManager).AddObj(0); Vector3 startpos = InGameManager.GetInstance().inGameLevelManager.gameMap.GetStartPosition(); role.transform.position = GameCommon.GetWorldPos(startpos); role.SetZPos(); InGameManager.GetInstance().inGameCameraManager.SetTarget(role.gameObject); for (int i = 0; i < rd.choseEquipList.Count; i++) { if (rd.choseEquipList[i] == -1) continue; EquipData edata = UserDataManager.instance.GetEquip(rd.choseEquipList[i]); role.AddEquip(edata); } //UserDataManager.instance.AddLevelupPoint(role.GetData().instanceid,5); role.ResetAllProperty(true); EventData.CreateEvent(EventID.EVENT_GAME_INITROLE).AddData(role).Send(); }
public async Task SubjectAndAction() { var ed = EventData.CreateEvent("Subject", "Action"); var eh = await new EventHubs.AzureEventHubsEventConverter { UseMessagingPropertiesForMetadata = true }.ConvertToAsync(ed); Assert.IsNotNull(eh); Assert.AreEqual("Subject", eh.Properties[EventMetadata.SubjectAttributeName]); Assert.AreEqual("Action", eh.Properties[EventMetadata.ActionAttributeName]); Assert.IsFalse(eh.Properties.ContainsKey(EventMetadata.TenantIdAttributeName)); Assert.IsFalse(eh.Properties.ContainsKey(EventMetadata.KeyPropertyName)); ed = await new EventHubs.AzureEventHubsEventConverter { UseMessagingPropertiesForMetadata = true }.ConvertFromAsync(eh); Assert.IsNotNull(eh); Assert.AreEqual("Subject", ed.Subject); Assert.AreEqual("Action", ed.Action); Assert.AreEqual(null, ed.TenantId); Assert.AreEqual(null, ed.Key); }
void Send() { //int Package intPack = new Package((int)MessageType.Test1, 12); EventData <Package> .CreateEvent(PackageDir.send, intPack).Send(); //小字节数组 Package smallByteArrayPack = new Package((int)MessageType.Test2, new byte[10]); EventData <Package> .CreateEvent(PackageDir.send, smallByteArrayPack).Send(); //大字节数组 Package bigByteArrsyPack = new Package((int)MessageType.Test2, new byte[1024000]); EventData <Package> .CreateEvent(PackageDir.send, bigByteArrsyPack).Send(); //字符串 Package stringPack = new Package((int)MessageType.Test3, "test"); EventData <Package> .CreateEvent(PackageDir.send, stringPack).Send(); }
public void SubjectActionAndArrayKey() { var id = Guid.NewGuid(); var no = 123; var ed = EventData.CreateEvent("Subject", "Action", id, no); var eh = ed.ToEventHubsEventData(); Assert.IsNotNull(eh); Assert.AreEqual("Subject", eh.Properties[EventDataMapper.SubjectPropertyName]); Assert.AreEqual("Action", eh.Properties[EventDataMapper.ActionPropertyName]); Assert.AreEqual(null, eh.Properties[EventDataMapper.TenantIdPropertyName]); Assert.AreEqual(id, ((object[])eh.Properties[EventDataMapper.KeyPropertyName])[0]); Assert.AreEqual(no, ((object[])eh.Properties[EventDataMapper.KeyPropertyName])[1]); ed = eh.ToBeefEventData(); Assert.IsNotNull(eh); Assert.AreEqual("Subject", ed.Subject); Assert.AreEqual("Action", ed.Action); Assert.AreEqual(null, ed.TenantId); Assert.AreEqual(id, ((object[])ed.Key)[0]); Assert.AreEqual(no, ((object[])ed.Key)[1]); }
public GameVictoryEffect() { harmEvent = EventData.CreateEvent(EventID.Win); EventManager.Register(this, EventID.ResetGame, EventID.ReturnMenu); }
//捡装备 public void AddEquip(EquipData ed){ ed.roleid = -role.instanceId; UserDataManager.instance.AddEquip(ed); EventData.CreateEvent(EventID.EVENT_UI_REFRESH_PACKAGEUI).Send(); }