public void Context_AddSchedule_ShouldAddCauseEventToBeTriggeredFromSchedule() { bool reached = false; // create the orchestrator var context = new EventContext(defaultScheduleTimeIntervalInMilliseconds: 25); context.AddLogAction( (m) => output.WriteLine(m.ToString()) ); var timeSecond = DateTime.Now.Second; // create a schedule that will only fire the Action when the time matches the event time context.AddScheduledAction(new Schedule { Frequency = ScheduleFrequency.OnceEveryUnitsMinute, FrequencyUnit = timeSecond }, (hitTime) => { output.WriteLine($"EVENT HIT: {hitTime}"); reached = true; }); // run and ensure the listeners are all responding context.Initialize(); Thread.Sleep(50); // just wait a bit for the events to be handled // a few time e vents may be release context.AssertEventExists <TimeEvent>(atLeast: 1); reached.Should().BeTrue(); }
public async Task PerformanceTest_HundredsOfTimingEventsFinishesInAFewSeconds() { // create the orchestrator var context = new EventContext(); context.AddLogAction( (m) => output.WriteLine(m.ToString()) ); var time = DateTime.Parse("01/01/2018 10:00AM"); // create a consumer that when it receives a time event, that matches it's schedule, it will trigger a log write event var timeEventConsumer = new TimeEventConsumer(); timeEventConsumer.EventAction = (triggerTime) => context.RaiseEvent( new LogEvent(context) { Message = $"Log of: TimeEvent hit at: {triggerTime.Ticks}", Time = context.GetTimeNow() }, timeEventConsumer ); // create a schedule that will only fire the Action when the time matches the event time timeEventConsumer.Schedules.Add(new Schedule { Frequency = ScheduleFrequency.OncePerDay, TimeToRun = time }); var totalEventsSent = 100; // create a consumer that will see the evenets and write to the log var logWriteConsumer = new LogEventConsumer(); context.RegisterConsumer <TimeEvent>(timeEventConsumer); context.RegisterConsumer <LogEvent>(logWriteConsumer); // run and ensure the listeners are all responding context.Initialize(); var tasks = Enumerable.Range(1, totalEventsSent) .Select(index => Task.Run(() => context.RaiseEvent(new TimeEvent(context, time.AddDays(-1 * index)), null))); await Task.WhenAll(tasks); context.AssertEventExists <TimeEvent>(totalEventsSent); context.AssertEventExists <LogEvent>(totalEventsSent); output.WriteLine(Environment.NewLine + "Warehouse Contents:"); Parallel.ForEach(logWriteConsumer.LogLines, new ParallelOptions { MaxDegreeOfParallelism = 10 }, (line) => { output.WriteLine(line); } ); logWriteConsumer.LogLines.Count().Should().Be(totalEventsSent + 1); }
private EventContext GivenAContext() { var context = new EventContext(); context.AddLogAction( (m) => output.WriteLine(m.ToString()) ); return(context); }
public void TimeEventShouldTriggerOneAndOnlyOneSchedule() { // create the orchestrator var context = new EventContext(); context.AddLogAction( (m) => output.WriteLine(m.ToString()) ); var time = DateTime.Parse("01/01/2018 10:00AM"); // create a consumer that when it receives a time event, that matches it's schedule, it will trigger a log write event var timeEventConsumer = new TimeEventConsumer(); timeEventConsumer.EventAction = (triggerTime) => context.RaiseEvent( new LogEvent(context) { Message = $"Log of: TimeEvent hit at: {triggerTime.Ticks}", Time = context.GetTimeNow() }, timeEventConsumer ); // create a schedule that will only fire the Action when the time matches the event time timeEventConsumer.Schedules.Add(new Schedule { Frequency = ScheduleFrequency.OncePerDay, TimeToRun = time }); // create a consumer that will see the evenets and write to the log var logWriteConsumer = new LogEventConsumer(); context.RegisterConsumer <TimeEvent>(timeEventConsumer); context.RegisterConsumer <LogEvent>(logWriteConsumer); // run and ensure the listeners are all responding context.Initialize(); context.RaiseEvent(new TimeEvent(context, time), null); context.RaiseEvent(new TimeEvent(context, time.AddDays(-10)), null); context.RaiseEvent(new TimeEvent(context, time.AddDays(10)), null); Thread.Sleep(500); // just wait a bit for the events to be handled context.AssertEventExists <TimeEvent>(3); context.AssertEventExists <LogEvent>(3); output.WriteLine(Environment.NewLine + "Warehouse Contents:"); logWriteConsumer.LogLines.ForEach(output.WriteLine); logWriteConsumer.LogLines.Count().Should().Be(4); }
public void QueueEventProducerShouldRetrieveEventAndPutIntoContext() { var memQueue = new MemoryEventQueue(); var context = new EventContext(eventQueue: memQueue); context.AddLogAction( (m) => output.WriteLine(m.ToString()) ); context.Initialize(); var testEvent = new TestEvent(context); // raise the event //context.RaiseEvent(testEvent, null); memQueue.Enqueue(testEvent); // give the system enough time to react to the event showing up Thread.Sleep(200); // look for non-time events context.AssertEventExists <TestEvent>(); }