public void OnEventLoadedCards(EventCmd e) { _loadedcards = true; _controller.FlushUI(); for (int i = 1; i <= _max; i++) { if (_playes.ContainsKey(i)) { if (_playes[i].Ori == Player.Orient.BOTTOM) { _controller.Scene.SetupBottomPlayer(); } else if (_playes[i].Ori == Player.Orient.LEFT) { _controller.Scene.SetupLeftPlayer(); } else if (_playes[i].Ori == Player.Orient.TOP) { _controller.Scene.SetupTopPlayer(); } else if (_playes[i].Ori == Player.Orient.RIGHT) { _controller.Scene.SetupRightPlayer(); } } } SendStep(); }
public void SetupMap(EventCmd e) { GameObject map = e.Orgin; Debug.Assert(_scene != null); _map = _scene.SetupMap(map); }
public void OnTakeDeal(EventCmd e) { _take1time++; if (_take1time > 4) { _takeround++; _take1time = 1; } if (_takeround > 4) { for (int i = 1; i <= 4; i++) { _service.GetPlayer(i).SortCards(); } return; } _curidx += 1; if (_curidx > 4) { _curidx = 1; } var player = _service.GetPlayer(_curidx); player.Deal(); }
private void OnSendQue(EventCmd e) { C2sSprotoType.xuanque.request request = new C2sSprotoType.xuanque.request(); request.idx = _idx; request.que = (long)(Card.CardType)e.Msg["cardtype"]; _ctx.SendReq <C2sProtocol.xuanque>(C2sProtocol.xuanque.Tag, request); }
public void SetupScene(EventCmd e) { GameObject word = e.Orgin; _scene = new Scene(_ctx, this, word); _ctx.EnqueueRenderQueue(RenderLoadCard); }
private void OnSendPao(EventCmd e) { C2sSprotoType.xuanpao.request request = new C2sSprotoType.xuanpao.request(); request.idx = _idx; request.fen = (long)e.Msg["fen"]; _ctx.SendReq <C2sProtocol.xuanpao>(C2sProtocol.xuanpao.Tag, request); }
public void OnSendCreate(EventCmd e) { C2sSprotoType.create.request request = new C2sSprotoType.create.request(); int provice = (int)e.Msg[CrCode.provice]; if (provice == Provice.Sichuan) { request.provice = Provice.Sichuan; request.ju = (int)e.Msg[CrCode.ju]; request.overtype = e.Msg.GetField <int>(CrCode.overtype); request.sc = new C2sSprotoType.crsc(); request.sc.hujiaozhuanyi = (int)e.Msg[CrCode.hujiaozhuanyi]; request.sc.zimo = (int)e.Msg[CrCode.zimo]; request.sc.dianganghua = (int)e.Msg[CrCode.dianganghua]; request.sc.daiyaojiu = (int)e.Msg[CrCode.daiyaojiu]; request.sc.duanyaojiu = (int)e.Msg[CrCode.duanyaojiu]; request.sc.jiangdui = (int)e.Msg[CrCode.jiangdui]; request.sc.tiandihu = (int)e.Msg[CrCode.tiandihu]; request.sc.top = (int)e.Msg[CrCode.tiandihu]; } else if (provice == Provice.Shaanxi) { request.provice = Provice.Shaanxi; request.ju = (int)e.Msg[CrCode.ju]; request.overtype = e.Msg.GetField <int>(CrCode.overtype); request.sx = new C2sSprotoType.crsx(); request.sx.huqidui = (int)e.Msg[CrCode.sxqidui]; request.sx.qingyise = (int)e.Msg[CrCode.sxqingyise]; } _ctx.SendReq <C2sProtocol.create>(C2sProtocol.create.Tag, request); }
public void SetupCamera(EventCmd e) { // 无论_camera == null,新场景启动都要重置 GameObject go = e.Orgin; Debug.Assert(_scene != null); _view = _scene.SetupView(go); }
private void OnLeadCard(EventCmd e) { if (_type == GameType.GAME) { C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } }
private void OnSendRestart(EventCmd e) { UnityEngine.Debug.LogFormat("send restart."); GameService service = _ctx.QueryService <GameService>(GameService.Name); C2sSprotoType.restart.request request = new C2sSprotoType.restart.request(); request.idx = service.MyIdx; _ctx.SendReq <C2sProtocol.restart>(C2sProtocol.restart.Tag, request); }
public void OnThrowDice(EventCmd e) { if (_type == GameType.GAME) { C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } }
public void OnSendJoin(EventCmd e) { int roomid = (int)e.Msg["roomid"]; GameService service = _ctx.QueryService <GameService>(GameService.Name); C2sSprotoType.join.request request = new C2sSprotoType.join.request(); request.roomid = roomid; _ctx.SendReq <C2sProtocol.join>(C2sProtocol.join.Tag, request); }
private void SetupStartRoot(EventCmd e) { _go = e.Orgin; if (((AppConfig)_ctx.Config).UpdateRes) { _ctx.EnqueueRenderQueue(RenderUpdateRes); } else { _ctx.EnqueueRenderQueue(RenderTestRes); } }
public void Login(EventCmd e) { Message msg = e.Msg; string server = (string)msg["server"]; string username = (string)msg["username"]; string password = (string)msg["password"]; LoginController controller = _controller as LoginController; controller.LoginAuth(server, username, password); _commit = true; EnableCommitOk(); }
public void OnSendMsg(EventCmd e) { //List<long> mailids = new List<long>(); //if (_service.SysInBox.Count > 0) { // foreach (var item in _service.SysInBox) { // mailids.Add(item.Id); // } //} //C2sSprotoType.syncsysmail.request request = new C2sSprotoType.syncsysmail.request(); //request.all = mailids; //_ctx.SendReq<C2sProtocol.syncsysmail>(C2sProtocol.syncsysmail.Tag, request); }
public void HuCard(EventCmd e) { _oknum++; if (_oknum >= _huscount) { if (_type == GameType.GAME) { C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } } }
public void OnSendMatch(EventCmd e) { if (((AppConfig)_ctx.Config).VTYPE == AppConfig.VERSION_TYPE.TEST_WIN) { _ctx.Push(typeof(GameController)); } else { C2sSprotoType.match.request request = new C2sSprotoType.match.request(); request.mode = 1; _ctx.SendReq <C2sProtocol.match>(C2sProtocol.match.Tag, request); } }
public void OnPressLeft(EventCmd e) { //Vector3 dir = new Vector3(-1, 0, 0); //_player.ChangeDir(dir); //try { // if (_mysession != 0) { // C2sSprotoType.opcode.request obj = new C2sSprotoType.opcode.request(); // obj.code = OpCodes.OPCODE_PRESSLEFT; // _ctx.SendReq<C2sProtocol.opcode>(C2sProtocol.opcode.Tag, obj); // } //} catch (KeyNotFoundException ex) { // Debug.LogError(ex.Message); //} }
public void OnSendViewMail(EventCmd e) { _ctx.EnqueueRenderQueue(RenderViewMail); //var mailwnd = com._MailWnd.GetComponent<MailWnd>(); //if ((MsgItem.Type)e.Msg["type"] == MsgItem.Type.Sys) { // Sysmail mail = _service.SysInBox.GetMail((long)e.Msg["id"]); // mailwnd.ShowMailInfo() //} //_service.SysInBox //mailwnd.ShowMailInfo() //C2sSprotoType.syncsysmail.request request = new C2sSprotoType.syncsysmail.request(); //request.all = mailids; //_ctx.SendReq<C2sProtocol.syncsysmail>(C2sProtocol.syncsysmail.Tag, request); }
public void OnViewedMail(EventCmd e) { //MsgItem.Type type = e.Msg.GetField<MsgItem.Type>("type"); //long id = e.Msg.GetField<long>("id"); //_curmsgid = id; //_curtype = type; //Sysmail mail = _service.SysInBox.GetMail(id); //_service.SysInBox.Remove(mail); //C2sSprotoType.viewedsysmail.request request = new C2sSprotoType.viewedsysmail.request(); //request.mailid = id; //_ctx.SendReq<C2sProtocol.viewedsysmail>(C2sProtocol.viewedsysmail.Tag, request); //_ctx.EnqueueRenderQueue(RenderSyncSysMail); }
public void OnSortCardsAfterDeal(EventCmd e) { _oknum++; if (_oknum == 4) { _oknum = 0; if (_type == GameType.GAME) { UnityEngine.Debug.LogFormat("send step after sort cards."); GameService service = _ctx.QueryService <GameService>(GameService.Name); C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } } }
public void OnSendChatMsg(EventCmd e) { if (_type == GameType.GAME) { C2sSprotoType.rchat.request request = new C2sSprotoType.rchat.request(); request.idx = _service.MyIdx; if ((int)e.Msg["type"] == 1) { request.type = 1; request.textid = (long)e.Msg["code"]; } else if ((int)e.Msg["type"] == 2) { } _ctx.SendReq <C2sProtocol.rchat>(C2sProtocol.rchat.Tag, request); } }
private void OnSendGuo(EventCmd e) { C2sSprotoType.call.request request = new C2sSprotoType.call.request(); request.op = new C2sSprotoType.opinfo(); request.op.idx = _idx; request.op.card = Call.Card; request.op.dian = Call.Dian; request.op.guo = OpCodes.OPCODE_GUO; request.op.peng = OpCodes.OPCODE_NONE; request.op.gang = OpCodes.OPCODE_NONE; request.op.hu = new C2sSprotoType.huinfo(); request.op.hu.idx = _idx; request.op.hu.code = OpCodes.OPCODE_NONE; _ctx.SendReq <C2sProtocol.call>(C2sProtocol.call.Tag, request); }
public void SetupUI(EventCmd e) { _uiroot = e.Orgin; AppContext ctx = _ctx as AppContext; EntityMgr mgr = ctx.GetEntityMgr(); Entity entity = mgr.MyEntity; entity.GetComponent <Bacon.Model.UComUser>().Fetch(); _ctx.SendReq <C2sProtocol.fetchsysmail>(C2sProtocol.fetchsysmail.Tag, null); _ctx.SendReq <C2sProtocol.records>(C2sProtocol.records.Tag, null); ctx.GetBoardMgr().FetchAdver(); ctx.GetBoardMgr().FetchBoard(); _ctx.EnqueueRenderQueue(RenderSetupUI); }
private void OnSendLead(EventCmd e) { Card card = null; for (int i = 0; i < _cards.Count; i++) { if (_cards[i].Go == e.Orgin) { card = _cards[i]; } } if (card == null) { UnityEngine.Debug.Assert(e.Orgin == _holdcard.Go); card = _holdcard; } _leadcard1 = card; C2sSprotoType.lead.request request = new C2sSprotoType.lead.request(); request.idx = _idx; request.card = card.Value; _ctx.SendReq <C2sProtocol.lead>(C2sProtocol.lead.Tag, request); }
public void OnMsgClosed(EventCmd e) { _ctx.EnqueueRenderQueue(RenderFetchSysmail); }
private void OnShowCreate(EventCmd e) { _ctx.EnqueueRenderQueue(RenderShowCreate); }
public void OnSendRecords(EventCmd e) { }
public void OnLogout(EventCmd e) { _ctx.SendReq <C2sProtocol.logout>(C2sProtocol.logout.Tag, null); }
private void OnSetup(EventCmd e) { _go = e.Orgin; _ctx.EnqueueRenderQueue(RenderSetup); }