public void TestInit() { hotel = new Hotel(); hotelRooms = new List <Room>(); simplePath = new SimplePath(); person = new Customer(); person.Route = new Stack <Node>(); person2 = new Customer(); person2.Route = new Stack <Node>(); cleaner = new Cleaner(); persons = new List <IPerson>(); customers = new List <Customer>() { person, person2, }; cleaners = new List <Cleaner> { cleaner }; persons.Add(cleaner); persons.Add(person); persons.Add(person2); reception = new Reception(); lobby = new Lobby(); stairs = new Stairs(); eventChecker = new EventChecker(); }
private void _eventCheckerRelease() { if (_eventListRelease != null) { _eventListRelease(); } _eventChecker = _eventCheckerIdle; }
private void _eventCheckerPressed() { if (_eventListPressed != null) { _eventListPressed(); } _eventChecker = _eventCheckerDrag; }
public OverrideEventsTests() { _eventChecker = new EventChecker(); var testContext = new StemTestContext(); testContext.TestDependencyResolver.Add(_eventChecker); _restCollection = testContext.GetArtistsCollection <ArtistsStem>(); }
public void Setup() { _mockEventRepository = new Mock <IEventRepository>(); _mockConnector = new Mock <IViagogoConnector>(); _mockSubscriptionRepository = new Mock <ISubscriptionRepository>(); _eventChecker = new EventChecker(_mockEventRepository.Object, _mockConnector.Object, _mockSubscriptionRepository.Object, new Mock <IMailerService>().Object); _eventPSG_BARCA = new Event("http://viagogo.com/PSG-BARCA", "PSG-BARCA"); }
private void _eventCheckerDrag() { if (_eventListDrag != null) { _eventListDrag(); } float force = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger | OVRInput.Axis1D.SecondaryHandTrigger); if (force < 0.4f) { _eventChecker = _eventCheckerRelease; } }
private void _eventCheckerIdle() { if (_eventListIdle != null) { _eventListIdle(); } float force = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger | OVRInput.Axis1D.SecondaryHandTrigger); if (force > 0.6f) { _eventChecker = _eventCheckerPressed; } }
private void Awake() { //testzone //gameStartSettings.generationMode = ChunkGenerationMode.GameLoading; //savename = "test"; // if (realMaster != null & realMaster != this) { Destroy(this); return; } gameMode = _gameMode; realMaster = this; sceneClearing = false; if (PoolMaster.current == null) { PoolMaster pm = gameObject.AddComponent <PoolMaster>(); pm.Load(); } if (gameMode == GameMode.Play) { if (globalMap == null) { globalMap = gameObject.AddComponent <GlobalMap>(); } globalMap.Prepare(); eventTracker = new EventChecker(); } if (environmentMaster == null) { environmentMaster = new GameObject("Environment master").AddComponent <EnvironmentMaster>(); } environmentMaster.Prepare(); if (audiomaster == null) { audiomaster = gameObject.AddComponent <Audiomaster>(); audiomaster.Prepare(); } if (geologyModule == null) { geologyModule = gameObject.AddComponent <GeologyModule>(); } }
public void TestInit() { RoomQueue = null; gameTime = null; room = new Room(); hotel = new Hotel(); hotelRooms = new List <Area>(); simplePath = new SimplePath(); person = new Customer(); person.ID = 1; person.Room = room; person.Position = new Vector2(6, 7); person.Route = new Stack <Node>(); person2 = new Customer(); person.Position = new Vector2(6, 9); person2.Route = new Stack <Node>(); cleaner = new Cleaner() { Position = new Vector2(34, 2), Room = room }; persons = new List <IPerson>(); customers = new List <Customer>() { person, person2, }; cleaners = new List <Cleaner> { cleaner }; persons.Add(cleaner); persons.Add(person); persons.Add(person2); reception = new Reception(); lobby = new Lobby() { Position = new Vector2(2, 2) }; elevator = new Elevator(); listener = new EventListener(); eventChecker = new EventChecker(); }
void PrepareSession() { if (sessionPrepared) { return; } bool activateEventTracker = false; switch (gameMode) { case GameMode.Survival: { uicontroller.ChangeUIMode(UIMode.Standart, true); difficulty = startSettings.DefineDifficulty(); SetDefaultValues(); var cgs = startSettings.GetChunkGenerationSettings(); var chunkAction = cgs.preparingActionMode; if (chunkAction != ChunkPreparingAction.NoAction) { if (chunkAction == ChunkPreparingAction.Load) { LoadTerrain(SaveSystemUI.GetTerrainsPath() + '/' + cgs.GetTerrainName() + '.' + SaveSystemUI.TERRAIN_FNAME_EXTENSION); } else { mainChunk = Constructor.ConstructChunk(cgs); var slist = mainChunk.GetSurfaces(); if (slist != null) { geologyModule.SpreadMinerals(slist); } mainChunk.InitializeNature().FirstLifeformGeneration(Chunk.chunkSize * Chunk.chunkSize * 500f); } } // var fcm = FollowingCamera.main; fcm.CameraToStartPosition(); fcm.ResetTouchRightBorder(); fcm.CameraRotationBlock(false); warProximity = 0.01f; layerCutHeight = Chunk.chunkSize; prevCutHeight = layerCutHeight; // switch (startSettings.DefineFoundingType()) { case StartFoundingType.Zeppelin: { Zeppelin.CreateNew(); AnnouncementCanvasController.MakeAnnouncement(Localization.GetAnnouncementString(GameAnnouncements.SetLandingPoint)); break; } case StartFoundingType.Headquarters: { Plane sb = mainChunk.GetRandomSurface(); int xpos = sb.pos.x; int zpos = sb.pos.z; Structure s; if (testMode) { s = HeadQuarters.GetHQ(6); weNeedNoResources = true; } else { weNeedNoResources = false; s = HeadQuarters.GetHQ(1); } Plane b = mainChunk.GetHighestSurfacePlane(xpos, zpos); s.SetBasement(b, PixelPosByte.zero); sb = mainChunk.GetNearestUnoccupiedSurface(b.pos); StorageHouse firstStorage = Structure.GetStructureByID(Structure.STORAGE_0_ID) as StorageHouse; firstStorage.SetBasement(sb, PixelPosByte.zero); SetStartResources(); break; } } fcm.WeNeedUpdate(); activateEventTracker = true; break; } case GameMode.Editor: { uicontroller.ChangeUIMode(UIMode.Editor, true); mainChunk = new GameObject("chunk").AddComponent <Chunk>(); int size = Chunk.chunkSize; int[,,] blocksArray = new int[size, size, size]; size /= 2; blocksArray[size, size, size] = ResourceType.STONE_ID; mainChunk.Rebuild(blocksArray); FollowingCamera.main.CameraToStartPosition(); break; } case GameMode.Scenario: { uicontroller.ChangeUIMode(UIMode.Standart, true); switch (startSettings.GetScenarioType()) { case ScenarioType.Embedded: { switch ((EmbeddedScenarioType)startSettings.GetSecondSubIndex()) { case EmbeddedScenarioType.Tutorial: { gameRules = GameRules.GetTutorialRules(); LoadTerrainFromAssets(TutorialScenarioNS.TutorialScenario.tutorialTerrainName); TutorialScenarioNS.TutorialUI.Initialize(); break; } } break; } } activateEventTracker = true; FollowingCamera.main.CameraToStartPosition(); break; } } if (activateEventTracker) { eventTracker = new EventChecker(); } startSettings = null; sessionPrepared = true; if (testMode) { AnnouncementCanvasController.MakeAnnouncement("game master loaded"); } autosaveTimer = AUTOSAVE_TIME; }
void Start() { PublicPhone = this.gameObject.GetComponentInChildren <EventState>(); PublicPhone._entry = TextPublicPhone; Check = gameObject.transform.root.gameObject.AddComponent <EventChecker>(); }
// Use this for initialization public SPointerEvent() { _eventChecker = _eventCheckerIdle; }
// Token: 0x060037B1 RID: 14257 public EventInfoLine(int _id, int _bit, EventChecker _checker) { this.bit = _bit; this.id = _id; this.checker = _checker; }
public ArtistsStem(EventChecker eventChecker) { _eventChecker = eventChecker; }